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Far Cry 3 / Outposts and radio towers

Far Cry 3 outposts and radio towers: stealth, alarms and free weapons

Learn the two most useful world-clearing loops and how undetected captures differ from merely silencing alarms.

Edition covered

The original 2012 Far Cry 3 single-player campaign. Ubisoft’s original PC listing supplies the pictures and includes both campaign-style and co-op promotional scenes, identified in captions. Far Cry 3 Classic Edition, Blood Dragon and online-service availability are outside this guide.

Survey an outpost from outside its patrol routes

A team of armed characters attacks a wooden settlement in Far Cry 3 co-op promotional imagery.
A team of armed characters attacks a wooden settlement in Far Cry 3 co-op promotional imagery.

Use the camera to tag guards and inspect the compound before crossing its boundary. Locate alarms, heavy enemies, caged animals and cover. A quiet route usually starts with choosing a safe observation point rather than immediately shooting the nearest guard.

Outpost approach tools
ToolJobLimitation
Camera taggingTrack guard positionsStill watch movement after tagging
Rock throwMove or distract a guardDoes not permanently remove the threat
Alarm panelStop reinforcement callsRequires a safe approach
Silenced firearm or bowQuietly remove isolated enemiesA witnessed attack can still expose Jason
Caged animalCreate a hostile distractionIts behavior is not under your control

Disable alarms before the fight expands

An intact alarm lets guards summon reinforcements. Reaching and disabling an alarm panel can prevent that escalation, while shooting alarms from a distance is another option. No alarms and undetected are different outcomes: preventing reinforcements does not mean Jason was never seen.

World-clear rewards
ObjectiveTotalMain reward
Radio towers18Map reveal and free standard-weapon unlocks
Outposts34Safe locations, services and local control
Undetected outpost capturePer eligible captureLarger experience reward
No-alarm capturePer eligible captureReinforcements are prevented
Liberated fast-travel locationAvailable after captureFaster movement through explored territory

Use distractions only when the next move is ready

A thrown rock can move a guard, and releasing a dangerous caged animal can disrupt the camp. Watch what the distraction actually does before advancing. Fire and explosions are useful for open combat but can quickly destroy the quiet route you were setting up.

Climb towers for map and shop progress

Radio towers reveal the surrounding area and unlock standard weapons for free at shops as tower progress increases. Follow the visible climbing path and watch for gaps or damaged platforms. The full island has 18 radio towers and 34 outposts, giving two separate progress tracks.

Useful tip

Radio towers reveal the surrounding area and unlock standard weapons for free at shops as tower progress increases.

References
Guide references
ReferenceWebsite
Far Cry 3 — publisher listingstore.steampowered.com
GameSpot: Far Cry 3 systems guidewww.gamespot.com
GameFAQs: campaign and weapon walkthroughgamefaqs.gamespot.com
GameFAQs: crafting, skills and collectiblesgamefaqs.gamespot.com
Far Cry 3 campaign referenceen.wikipedia.org