Fire Emblem: The Blazing Blade adventure archiveFire Emblem: The Blazing BladeGUIDES
Fire Emblem: The Blazing Blade / Combat and weapon matchups

Fire Emblem: The Blazing Blade Combat and weapon matchups

Read weight, effectiveness, terrain and counterattacks before ending a turn.

Edition covered

The 2003 GBA game localized as Fire Emblem, also known as The Blazing Blade. It is distinct from the Japan-only Binding Blade. Pictures may include a later emulation border around original GBA graphics.

3 items · one picture per entry · open a picture for full size.

Combat and weapon matchups

More combat and weapon matchups

  • Effective weapon — Bonus against the matching type · Check the target type and remaining uses

Quick notes

  • A favorable triangle is only one factor. Swords beat axes, axes beat lances and lances beat swords.
  • Weight can cost a follow-up. Weapon weight beyond Constitution reduces attack speed.
  • Check both ranges. A bow normally attacks at range two and cannot answer an adjacent strike.
  • Rescue an ally after the attack. Eligible units can carry another unit out of danger.

Weight can cost a follow-up

Before ending a turn
CheckLook forCorrection
Enemy rangesSeveral attackers reach one unitPull back or block a lane
Weapon weightLost double attackTry a lighter weapon
Enemy critA lethal critical is possibleUse a safer attacker
TerrainForest or fort within reachUse it when it improves the actual forecast
References
Guide references
ReferenceWebsite
Nintendo instruction manualwww.nintendo.com
Detailed mechanics and referenceserenesforest.net