Fire Emblem: The Blazing Blade / Combat and weapon matchups
Fire Emblem: The Blazing Blade Combat and weapon matchups
Read weight, effectiveness, terrain and counterattacks before ending a turn.
Edition covered
The 2003 GBA game localized as Fire Emblem, also known as The Blazing Blade. It is distinct from the Japan-only Binding Blade. Pictures may include a later emulation border around original GBA graphics.
3 items · one picture per entry · open a picture for full size.
Combat and weapon matchups
More combat and weapon matchups
- Effective weapon — Bonus against the matching type · Check the target type and remaining uses
Quick notes
- A favorable triangle is only one factor. Swords beat axes, axes beat lances and lances beat swords.
- Weight can cost a follow-up. Weapon weight beyond Constitution reduces attack speed.
- Check both ranges. A bow normally attacks at range two and cannot answer an adjacent strike.
- Rescue an ally after the attack. Eligible units can carry another unit out of danger.
Weight can cost a follow-up
| Check | Look for | Correction |
|---|---|---|
| Enemy ranges | Several attackers reach one unit | Pull back or block a lane |
| Weapon weight | Lost double attack | Try a lighter weapon |
| Enemy crit | A lethal critical is possible | Use a safer attacker |
| Terrain | Forest or fort within reach | Use it when it improves the actual forecast |
References
| Reference | Website |
|---|---|
| Nintendo instruction manual | www.nintendo.com |
| Detailed mechanics and reference | serenesforest.net |



