Fire Emblem: The Blazing Blade adventure archiveFire Emblem: The Blazing BladeGUIDES
Fire Emblem: The Blazing Blade / Supports, thieves and inventory

Fire Emblem: The Blazing Blade Supports, thieves and inventory

Plan the five-conversation limit and keep objective tools in the party.

Edition covered

The 2003 GBA game localized as Fire Emblem, also known as The Blazing Blade. It is distinct from the Japan-only Binding Blade. Pictures may include a later emulation border around original GBA graphics.

Support conversations are limited

Lyn avoids an axe attack in the side-view combat screen.
Lyn avoids an axe attack in the side-view combat screen.

Each character can gain five support levels in a playthrough. An A support uses three levels, so spending C conversations on everyone closes later choices.

Support budgeting
PlanLevels spentImplication
One A support3Two levels remain
One A and one B5All levels used
Five C supports5No room to deepen a pair
Partners far apartNo levels changedCombat bonus requires proximity

Support bonuses require proximity

Unlocked supports benefit partners within three tiles. A conversation does not grant a permanent map-wide combat bonus.

Utility tools
Tool or unitUsePreparation
Chest KeyOpen a chestGive it to a unit that can reach safely
Door KeyOpen a passagePlan who spends the action
ThiefLocks and eligible theftCheck speed and protect after stealing
DancerRefresh an allyLeave a safe tile beside the target

Thieves preserve keys

Matthew and later thieves open locked routes and steal eligible items. Compare the target inventory and thief speed before attempting theft.

Ninian adds another action

Use a dance for a crucial heal, retreat, recruitment conversation or boss attack. Protect the dancer after the refreshed unit moves.

References
Guide references
ReferenceWebsite
Nintendo instruction manualwww.nintendo.com
Detailed mechanics and referenceserenesforest.net
Detailed characters referenceserenesforest.net