Mario & Luigi: Superstar Saga Field moves: High Jump, Spin Jump and hand powers
Match each obstacle to the correct brother and learned technique.
Edition covered
Original Game Boy Advance adventure. The 3DS remake, Minion Quest and its altered battle balance are excluded.
The brother in back determines the team move

Change order when the currently selected special action is wrong. High Jump and Spin Jump solve different shapes of gap even though both start with one brother above the other.
| Technique | Who performs the key role | Obstacle |
|---|---|---|
| High Jump | Luigi bounces above Mario | High ledges |
| Spin Jump | Mario spins above Luigi | Wide gaps |
| Mini-Mario | Luigi hammers Mario smaller | Small openings |
| Luigi Dunk | Mario hammers Luigi underground | Fences and bean holes |
| Firebrand | Mario | Fire mechanisms |
| Thunderhand | Luigi | Electrical mechanisms |
The hammer lessons split exploration roles
Mini-Mario fits through small openings. Luigi Dunk sends Luigi underground to cross beneath barriers or dig marked bean holes.
| Tool or move | Use | Check |
|---|---|---|
| Dash | Mario ignites Luigi for a rush | Heavy obstacles in the path |
| Tickle | Luigi links the pair electrically | Move sideways toward Boo statues |
| Upgraded hammers | Break stronger rocks | Return to previously blocked passages |
| Mini-Mario sensing | Detect buried treasures | Use Luigi Dunk at the marked location |
Hand powers solve elemental mechanisms
Mario learns Firebrand and Luigi learns Thunderhand on Oho Oasis. Later training expands these into Dash and Tickle for moving heavy obstacles or side-stepping together.
Revisit the world after hammer upgrades
Stronger hammers break stronger rocks. The Hammerhead Bros. also provide access to the cave games hiding the secret Bros. Attack scrolls.
References
| Reference | Website |
|---|---|
| Nintendo game information or original manual | www.nintendo.com |
| Super Mario Wiki game reference | www.mariowiki.com |
