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Wario Land 4 / Passages and levels

Wario Land 4 Passages and levels: all 18 stages and six bosses

Use the original passage map to plan your next route.

Edition covered

Original Game Boy Advance rules across Normal, Hard and S-Hard. Gallery captures of the original game include a later Nintendo Switch Online frame.

Clear Entry Passage before choosing a branch

Wario attacks in a purple chamber with jewels and a treasure chest, inside a rerelease frame.
Wario attacks in a purple chamber with jewels and a treasure chest, inside a rerelease frame.

The Hall of Hieroglyphs introduces the moves, then Spoiled Rotten opens the four main passages. Those four branches can be approached in any order.

Complete passage directory
PassageStages in orderBoss
EntryHall of HieroglyphsSpoiled Rotten
EmeraldPalm Tree Paradise; Wildflower Fields; Mystic Lake; Monsoon JungleCractus
RubyThe Curious Factory; The Toxic Landfill; 40 Below Fridge; Pinball ZoneCuckoo Condor
TopazToy Block Tower; The Big Board; Doodle Woods; Domino RowAerodent
SapphireCrescent Moon Village; Arabian Night; Fiery Cavern; Hotel HorrorCatbat
GoldenGolden PassageGolden Diva

Each main passage has four stage jewels

Collect the four pieces in every stage to complete its jewel. The passage’s collection opens its boss door; carrying Keyzers is still necessary to move from one stage to the next.

Stage-specific route reminders
StageDistinctive mechanicUseful preparation
Pinball ZoneThrow Chomp balls into blue boxesFind the targets before using the balls
The Big BoardChance wheels alter the routeWatch the result and supplied objects
Domino RowRace falling dominoes to switchesLearn the route before crossing the trigger
Fiery CavernSwitch freezes the environmentExpect a different return journey
Hotel HorrorDoors change after the switchRemember room connections

The Golden Passage follows all four branches

Defeating Cractus, Cuckoo Condor, Aerodent and Catbat opens the final pyramid route. Golden Passage starts its escape phase immediately, changing the rhythm of ordinary exploration.

Choose practice targets by their gimmick

Domino Row is a race against falling dominoes, while Fiery Cavern changes dramatically after the switch. A stage-specific plan is more useful than treating every passage as a straight run to the exit.

References
Guide references
ReferenceWebsite
Original-edition mechanics and referencewww.mariowiki.com