Wario Land 4 Passages and levels: all 18 stages and six bosses
Use the original passage map to plan your next route.
Edition covered
Original Game Boy Advance rules across Normal, Hard and S-Hard. Gallery captures of the original game include a later Nintendo Switch Online frame.
Clear Entry Passage before choosing a branch

The Hall of Hieroglyphs introduces the moves, then Spoiled Rotten opens the four main passages. Those four branches can be approached in any order.
| Passage | Stages in order | Boss |
|---|---|---|
| Entry | Hall of Hieroglyphs | Spoiled Rotten |
| Emerald | Palm Tree Paradise; Wildflower Fields; Mystic Lake; Monsoon Jungle | Cractus |
| Ruby | The Curious Factory; The Toxic Landfill; 40 Below Fridge; Pinball Zone | Cuckoo Condor |
| Topaz | Toy Block Tower; The Big Board; Doodle Woods; Domino Row | Aerodent |
| Sapphire | Crescent Moon Village; Arabian Night; Fiery Cavern; Hotel Horror | Catbat |
| Golden | Golden Passage | Golden Diva |
Each main passage has four stage jewels
Collect the four pieces in every stage to complete its jewel. The passage’s collection opens its boss door; carrying Keyzers is still necessary to move from one stage to the next.
| Stage | Distinctive mechanic | Useful preparation |
|---|---|---|
| Pinball Zone | Throw Chomp balls into blue boxes | Find the targets before using the balls |
| The Big Board | Chance wheels alter the route | Watch the result and supplied objects |
| Domino Row | Race falling dominoes to switches | Learn the route before crossing the trigger |
| Fiery Cavern | Switch freezes the environment | Expect a different return journey |
| Hotel Horror | Doors change after the switch | Remember room connections |
The Golden Passage follows all four branches
Defeating Cractus, Cuckoo Condor, Aerodent and Catbat opens the final pyramid route. Golden Passage starts its escape phase immediately, changing the rhythm of ordinary exploration.
Choose practice targets by their gimmick
Domino Row is a race against falling dominoes, while Fiery Cavern changes dramatically after the switch. A stage-specific plan is more useful than treating every passage as a straight run to the exit.
References
| Reference | Website |
|---|---|
| Original-edition mechanics and reference | www.mariowiki.com |
