Crysis 2 / Weapons and attachments
Crysis 2 Weapons and attachments: SCAR, SCARAB, shotgun and heavy tools
Adapt a weapon at a safe position before choosing the next engagement.
Edition covered
Original 2011 Crysis 2 campaign. Pictures are publisher images for the original PC Maximum Edition, not Crysis 2 Remastered. Multiplayer bonuses and map packs are separate from the campaign guide.
6 items · one picture per entry · open a picture for full size.
Weapons and attachments
Quick notes
- Ammunition availability matters as much as damage. A strong gun with no nearby supply can become a burden.
- Attachments change the current gun’s job. The attachment menu uses compatible parts already collected.
- Use heavy weapons on heavy problems. Explosives and the detachable heavy machine gun can solve tough encounters but constrain movement or supply.
- Change equipment before contact. Configure the weapon behind cover.
Attachments change the current gun’s job
| Option | Helps with | Check |
|---|---|---|
| Reflex sight | Quick target acquisition | Current engagement distance |
| Magnified optic | Distant aiming | Reduced close awareness |
| Suppressor | Quieter engagement where supported | Compatibility and damage tradeoff |
| Underbarrel option | Additional attack capability | Collected availability and ammunition |
| Iron sights | Unobstructed basic setup | Whether another optic is actually needed |
Useful tip
Configure the weapon behind cover.
References
| Reference | Website |
|---|---|
| Crysis 2 publisher listing | store.steampowered.com |
| EA official Crysis 2 manual | eaassets-a.akamaihd.net |






