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Crysis 2 / Weapons and attachments

Crysis 2 Weapons and attachments: SCAR, SCARAB, shotgun and heavy tools

Adapt a weapon at a safe position before choosing the next engagement.

Edition covered

Original 2011 Crysis 2 campaign. Pictures are publisher images for the original PC Maximum Edition, not Crysis 2 Remastered. Multiplayer bonuses and map packs are separate from the campaign guide.

6 items · one picture per entry · open a picture for full size.

Weapons and attachments

SCAR in Crysis 2
General-purpose assault rifle

SCAR

Practical use: Controlled medium-range fire.

Reference

SCARAB in Crysis 2
Compact assault rifle

SCARAB

Practical use: Mobile infantry engagements.

Reference

JAW in Crysis 2
Disposable anti-armor launcher

JAW

Practical use: Heavy target response.

Reference

Quick notes

  • Ammunition availability matters as much as damage. A strong gun with no nearby supply can become a burden.
  • Attachments change the current gun’s job. The attachment menu uses compatible parts already collected.
  • Use heavy weapons on heavy problems. Explosives and the detachable heavy machine gun can solve tough encounters but constrain movement or supply.
  • Change equipment before contact. Configure the weapon behind cover.

Attachments change the current gun’s job

Attachment decisions
OptionHelps withCheck
Reflex sightQuick target acquisitionCurrent engagement distance
Magnified opticDistant aimingReduced close awareness
SuppressorQuieter engagement where supportedCompatibility and damage tradeoff
Underbarrel optionAdditional attack capabilityCollected availability and ammunition
Iron sightsUnobstructed basic setupWhether another optic is actually needed
Useful tip

Configure the weapon behind cover.

References
Guide references
ReferenceWebsite
Crysis 2 publisher listingstore.steampowered.com
EA official Crysis 2 manualeaassets-a.akamaihd.net