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Resident Evil Revelations / Weapons and custom parts

Resident Evil Revelations Weapons and custom parts: conserve campaign ammunition

Choose a balanced three-weapon campaign loadout.

Pictures for this guide

Edition covered

Reference focuses on the 2013 PC/console HD version of the 2012 Nintendo 3DS game. Pictures show that HD version. Infernal difficulty, Wall Blister and expanded Raid content must not be assumed available in the original 3DS release.

Weapon jobs

Jill fires at a nearby Ooze while Parker stands farther back in the room.
Jill fires at a nearby Ooze while Parker stands farther back in the room.

Revelations limits carried weapons and ammunition, so choose complementary jobs. A handgun provides routine precision, a shotgun controls nearby pressure and a rifle or stronger specialist handles a different range or durable target. Avoid using the rarest ammunition on every minor enemy.

Weapon jobs
CategoryUseful purposeConservation choice
HandgunRoutine aimed shotsUse on manageable targets.
ShotgunClose stagger and crowd pressureWait for suitable range.
RifleDistant precisionKeep a clear line of fire.
MagnumHigh-impact specialist damageReserve scarce ammunition.
Machine gunSustained fireAvoid uncontrolled waste.

Custom-part decisions

Weapon boxes allow equipment changes and custom-part management. Compare damage, capacity and firing behavior against the weapon's purpose. A part is useful when it improves the job that gun performs, not simply because it has just been found.

Custom-part decisions
ProblemUseful part directionCheck
Enemy needs too many shotsDamageCurrent weapon role.
Reloading under pressureCapacity or reload benefitWhether the part fits.
Slow follow-up attackFiring-rate benefitAmmunition consumption.
Several similar weaponsDifferentiate their rolesAvoid redundant equipment.

Aim for an opening

Ooze enemies can absorb careless fire. Create a stagger or exploit a vulnerable opening before committing several shots. Melee opportunities are contextual, so approach only when the enemy is actually vulnerable rather than expecting an always-safe close attack.

Use subweapons to escape pressure

Grenades and B.O.W. Decoys offer ways to manage groups or create room. Keep enough distance from the effect and use the opening to reposition. A subweapon should solve the immediate problem, not merely add noise to an already safe fight.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualstore.steampowered.com
Capcom Genesis and combat manualstatic.capcom.com