Resident Evil Revelations Weapons and custom parts: conserve campaign ammunition
Choose a balanced three-weapon campaign loadout.
Pictures for this guide
Edition covered
Reference focuses on the 2013 PC/console HD version of the 2012 Nintendo 3DS game. Pictures show that HD version. Infernal difficulty, Wall Blister and expanded Raid content must not be assumed available in the original 3DS release.
Weapon jobs

Revelations limits carried weapons and ammunition, so choose complementary jobs. A handgun provides routine precision, a shotgun controls nearby pressure and a rifle or stronger specialist handles a different range or durable target. Avoid using the rarest ammunition on every minor enemy.
| Category | Useful purpose | Conservation choice |
|---|---|---|
| Handgun | Routine aimed shots | Use on manageable targets. |
| Shotgun | Close stagger and crowd pressure | Wait for suitable range. |
| Rifle | Distant precision | Keep a clear line of fire. |
| Magnum | High-impact specialist damage | Reserve scarce ammunition. |
| Machine gun | Sustained fire | Avoid uncontrolled waste. |
Custom-part decisions
Weapon boxes allow equipment changes and custom-part management. Compare damage, capacity and firing behavior against the weapon's purpose. A part is useful when it improves the job that gun performs, not simply because it has just been found.
| Problem | Useful part direction | Check |
|---|---|---|
| Enemy needs too many shots | Damage | Current weapon role. |
| Reloading under pressure | Capacity or reload benefit | Whether the part fits. |
| Slow follow-up attack | Firing-rate benefit | Ammunition consumption. |
| Several similar weapons | Differentiate their roles | Avoid redundant equipment. |
Aim for an opening
Ooze enemies can absorb careless fire. Create a stagger or exploit a vulnerable opening before committing several shots. Melee opportunities are contextual, so approach only when the enemy is actually vulnerable rather than expecting an always-safe close attack.
Use subweapons to escape pressure
Grenades and B.O.W. Decoys offer ways to manage groups or create room. Keep enough distance from the effect and use the opening to reposition. A subweapon should solve the immediate problem, not merely add noise to an already safe fight.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | store.steampowered.com |
| Capcom Genesis and combat manual | static.capcom.com |



