Resident Evil Revelations adventure archiveResident Evil RevelationsGUIDES
Resident Evil Revelations / Campaign and difficulty

Resident Evil Revelations Campaign and difficulty: navigate the ship

Use the map, inventory and edition-specific difficulty rules.

Edition covered

Reference focuses on the 2013 PC/console HD version of the 2012 Nintendo 3DS game. Pictures show that HD version. Infernal difficulty, Wall Blister and expanded Raid content must not be assumed available in the original 3DS release.

Campaign navigation

Jill and Parker stand beside a closed door in a dark ship corridor.
Jill and Parker stand beside a closed door in a dark ship corridor.

The story alternates between Jill's ship investigation and other perspectives. The active objective and map indicate the current task; a previous character's equipment or location should not be assumed available in the next section.

Campaign navigation
ReferenceUseAvoid
MapInspect route and roomsAssuming every door is currently open.
Key-item inventoryConfirm access itemsRevisiting a lock without the required item.
Active objectiveIdentify the required destinationTreating every side room as mandatory.
GenesisFind hidden suppliesScanning while being attacked.

Edition distinctions

The HD version adds Infernal, which changes enemy and item placement as well as difficulty. It is not just a larger enemy-health setting. Learn the standard route first if the combination of restricted ammunition and unfamiliar placements is causing trouble.

Edition distinctions
Feature2013 HD referenceImportant distinction
InfernalRemixes enemies and itemsDifferent from original 3DS difficulty wording.
Wall BlisterAdded HD enemyNot part of the original 3DS roster.
Expanded Raid rosterAdditional charactersCheck the exact unlock condition.
Campaign partnersAI story companionsSeparate from Raid co-op.

Search safely between objectives

After combat, check accessible side rooms with Genesis and review the map for a route or locked door. Some areas require a later key or story event. Repeatedly testing the same locked door without a new item will not advance the investigation.

Treat partners as story support

The campaign pairs protagonists with AI companions in many sections; this is separate from Raid's co-op. Do not wait for another human to join the story campaign because the screen shows Parker or Jessica beside the player.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualstore.steampowered.com
Capcom Genesis and combat manualstatic.capcom.com