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Dragon Quest IX / Vocation unlocks

Dragon Quest IX: Vocation unlocks, skill points and cross-training

Find advanced-class quests and understand what transfers when changing vocation.

Edition covered

Guides cover Dragon Quest IX: Sentinels of the Starry Skies on Nintendo DS, using English item and quest names. Pictures come from Nintendo’s original Japanese release and therefore show Japanese interface text. Core offline play is the focus; discontinued official online services are distinguished from local wireless features.

Unlock vocation changes through Alltrades

The Japanese equipment interface shows a sword’s appearance and attack value.
The Japanese equipment interface shows a sword’s appearance and attack value.

Resolve the Alltrades Abbey story, including the Tower of Trades, to regain access to vocation changes. Switching to an unused vocation starts that vocation at level one. Returning to a previous vocation restores its stored level; the change does not delete the levels earned there.

What changes when switching vocation
SystemBehaviorPlanning consequence
Vocation levelStored separately for each classA new class begins at level one.
Learned spellsTied to the current vocationFormer Priest spells do not all follow a Warrior.
Unspent skill pointsRemain with the characterSpend them toward an available tree.
Skill-tree abilities and bonusesMany transfer across vocationsCross-training can strengthen the final build.
Equipment accessFollows current class and learned permissionsReequip after every change.

Keep skills separate from spells

Skill points and many learned skill-tree abilities carry across vocations, while level-learned spells are tied to the current vocation. A former Priest does not automatically keep every healing spell as a Warrior. Weapon skills also need their equipment requirements unless the appropriate universal-use unlock has been obtained.

Unlock advanced vocations with their quests

The six additional vocations have specific quest gates. Gladiator and Armamentalist begin at Alltrades, Paladin at Gleeba, Ranger near the Heights of Loneliness, and Sage much later at Gittingham Palace. Luminary is a postgame unlock, so it cannot be an ordinary early-story plan.

Advanced vocation quest gates
VocationQuestStarting location
Gladiator103: Gladiator GraduatorAlltrades Abbey.
Paladin106: Taking Soul ControlGleeba palace rooftop.
Armamentalist109: Elementary TrainingAlltrades Abbey.
Ranger112: Ranger ChangerHeights of Loneliness.
Sage115: Sages in the PagesGittingham Palace bookshelf.
Luminary118: A Star is BornGleeba after the main story.

Use cross-training without weakening all four members

A new vocation’s level-one stats make difficult areas risky. Change one or two characters while the others support them, then spend earned skill points toward transferable benefits. Save a strong current party setup before rebuilding everyone at once.

Useful tip

Changing vocation preserves old levels but does not preserve every old spell.

References