WarioWare: Smooth Moves bonus minigames and mixed-score challenges
Compare longer activities with the microgame endurance sets.
Edition covered
Original Wii game, first released in Japan in 2006 and internationally in 2007. Most games use one Wii Remote; Orbulon’s Diner set also needs a Nunchuk.
Play longer minigames by their own rules

Activities such as Can Shooter and Tower Tennis continue beyond the few-second structure of ordinary microgames. Their scoring and failure rules need separate practice.
| Activity | Style | Skill |
|---|---|---|
| Can Shooter | Target shooting | Aim and timing |
| Tower Tennis | Ball-return challenge | Controlled returns |
| Block Star | Block puzzle | Read the arrangement |
| Tortoise & Hare | Race-style activity | Consistent motion |
| Kelorometer | Motion challenge | Follow the displayed actions |
Raise the mixed-set score for harder modes
The All Mixed Up set raises speed and difficulty as it continues. A score of 30 unlocks Super Hard, so consistency across several forms matters.
| Goal | Preparation | During the run |
|---|---|---|
| All Mixed Up record | Learn several forms | Reset grip quickly |
| Unlock Super Hard | Reach 30 in All Mixed Up | Protect lives through unfamiliar games |
| Improve a minigame score | Learn its separate rules | Repeat a consistent action |
| Reduce motion errors | Use Temple of Form | Avoid overcorrecting |
Use the correct posture for balancing games
Tower Tennis and similar timing activities punish unnecessary movement. Keep the form stable and use a repeatable motion rather than reacting with broad swings.
Treat exercise-themed play as a game score
The Kelorometer presents a themed motion challenge. Its on-screen score is a game mechanic, not a precise measurement of exercise or energy expenditure.
References
| Reference | Website |
|---|---|
| Game, forms and mode reference | www.mariowiki.com |
| Nintendo Wii instruction booklet | csassets.nintendo.com |
| Minigame reference | www.mariowiki.com |
