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Crobat in Pokémon Black 2 and White 2: locations, stats and moves

Find Crobat’s Black 2/White 2 locations, Generation V Poison/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Crobat is Unova #063 and National #169. Its Black 2/White 2 typing is Poison / Flying. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Crobat
Crobat: standard Generation V form, Unova #063.
Crobat Generation V base stats
StatBase value
HP85
Attack90
Defense80
Sp. Atk70
Sp. Def80
Speed130
Total535
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Crobat recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
DreamyardBlack 2Shaking grass59No special condition recorded
DreamyardWhite 2Shaking grass59No special condition recorded
03

Evolution family and Generation V requirements

Crobat regional evolution family
FromIntoBlack 2 / White 2 method
ZubatGolbatLevel 22
GolbatCrobatLevel up with friendship of at least 220 (Generation V)

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Crobat Generation V ability slots
AbilitySlot / availability
Inner FocusRegular ability slot 1
InfiltratorHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Crobat breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Flying
Base hatch cycles15
Experience growthMedium Fast
Base capture rate90 / 255 (not a percentage chance)
EV yield when defeatedSpeed +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Crobat sequel level-up learnset
LevelMove
1 / starting moveAstonish
1 / starting moveCross Poison
1 / starting moveLeech Life
1 / starting moveScreech
1 / starting moveSupersonic
4Supersonic
8Astonish
12Bite
15Wing Attack
19Confuse Ray
24Swift
28Air Cutter
33Acrobatics
38Mean Look
42Poison Fang
47Haze
52Air Slash

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Crobat sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM09VenoshockPoisonSpecial
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM62AcrobaticsFlyingPhysical
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM81X-scissorBugPhysical
TM87SwaggerNormalStatus
TM88PluckFlyingPhysical
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
HM02FlyFlyingPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Dark Pulse, Giga Drain, Heat Wave, Roost, Sky Attack, Sleep Talk, Snatch, Snore, Super Fang, Tailwind, Uproar, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Crobat in the illustrated regional Pokédex.

FIELD NOTE

Use Crobat’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References