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Batman: Arkham Asylum / Gadgets and Riddler guide

Batman: Arkham Asylum gadgets and Riddler guide: scans, trophies and blocked routes

Match Arkham Asylum gadgets to vents, weak walls, electronic locks and Riddler challenge types.

Edition covered

The original 2009 Arkham Asylum campaign. Pictures are WB Games Steam promotional images for the PC Game of the Year Edition, not Return to Arkham remaster footage.

5 items · one picture per entry · open a picture for full size.

Gadgets and Riddler guide

Batarang in Batman: Arkham Asylum
Hit switches and distract enemies

Batarang

Route clue: A reachable target beyond a gap.

Reference

Batclaw in Batman: Arkham Asylum
Pull suitable grates and objects

Batclaw

Route clue: A removable vent cover.

Reference

Quick notes

  • Read the obstruction first. Detective Mode highlights useful environmental features.
  • Separate Riddler challenge types. A trophy is collected, a riddle is solved by scanning the relevant scene, and a question-mark puzzle depends on the viewing angle.
  • Use maps as a search area. Riddler maps help narrow down remaining secrets without solving their interactions.
  • Return after equipment changes. The island becomes easier to clean up once Batman has the later gadgets.

Separate Riddler challenge types

Riddler challenge types
TypeRequired actionCheck first
Riddler trophyReach and collect itLater gadget access
Environmental riddleScan the relevant subjectThe current room’s clue
Question-mark alignmentLine up the pieces and scanViewing angle and elevation
Joker teethDestroy with BatarangsSmall moving objects on the floor
Interview tapePick up the recordingDesks and side rooms
Useful tip

The island becomes easier to clean up once Batman has the later gadgets.

References
Guide references
ReferenceWebsite
Batman: Arkham Asylum publisher listingstore.steampowered.com
Official Arkham Asylum manualstore.steampowered.com
Original PC Arkham Asylum walkthroughgamefaqs.gamespot.com