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Steelix in Pokémon Black 2 and White 2: locations, stats and moves

Find Steelix’s Black 2/White 2 locations, Generation V Steel/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Steelix is Unova #072 and National #208. Its Black 2/White 2 typing is Steel / Ground. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Steelix
Steelix: standard Generation V form, Unova #072.
Steelix Generation V base stats
StatBase value
HP75
Attack85
Defense200
Sp. Atk55
Sp. Def65
Speed30
Total510
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Steelix recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Twist Mountain B1F 3FBlack 2Dust cloud57No special condition recorded
Twist Mountain B1F 3FWhite 2Dust cloud57No special condition recorded
Clay TunnelBlack 2Dust cloud57No special condition recorded
Clay TunnelWhite 2Dust cloud57No special condition recorded
Underground RuinsBlack 2Dust cloud57No special condition recorded
Underground RuinsWhite 2Dust cloud57No special condition recorded
Rocky Mountain RoomBlack 2Dust cloud57No special condition recorded
Rocky Mountain RoomWhite 2Dust cloud57No special condition recorded
Glacier RoomBlack 2Dust cloud57No special condition recorded
Glacier RoomWhite 2Dust cloud57No special condition recorded
Iron RoomBlack 2Dust cloud57No special condition recorded
Iron RoomWhite 2Dust cloud57No special condition recorded
03

Evolution family and Generation V requirements

Steelix regional evolution family
FromIntoBlack 2 / White 2 method
OnixSteelixTrade holding Metal Coat

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Steelix Generation V ability slots
AbilitySlot / availability
Rock HeadRegular ability slot 1
SturdyRegular ability slot 2
Sheer ForceHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Steelix breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Mineral
Base hatch cycles25
Experience growthMedium Fast
Base capture rate25 / 255 (not a percentage chance)
EV yield when defeatedDefense +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Steelix sequel level-up learnset
LevelMove
1 / starting moveBind
1 / starting moveFire Fang
1 / starting moveHarden
1 / starting moveIce Fang
1 / starting moveMud Sport
1 / starting moveTackle
1 / starting moveThunder Fang
4Curse
7Rock Throw
10Rage
13Rock Tomb
16Stealth Rock
19Autotomize
22Smack Down
25Dragon Breath
28Slam
31Screech
34Rock Slide
37Crunch
40Iron Tail
43Dig
46Stone Edge
49Double-Edge
52Sandstorm

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Steelix sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM23Smack DownRockPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM64ExplosionNormalPhysical
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM69Rock PolishRockStatus
TM71Stone EdgeRockPhysical
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM82Dragon TailDragonPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Bind, Block, Dark Pulse, Dragon Pulse, Earth Power, Iron Head, Iron Tail, Magnet Rise, Sleep Talk, Snore, Stealth Rock.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Steelix in the illustrated regional Pokédex.

FIELD NOTE

Use Steelix’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References