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Super Paper Mario / Combat and items

Super Paper Mario Combat and items: HP, points, cards and cooking

Understand the action-RPG systems behind platforming and recovery.

Edition covered

Original Wii edition with sideways Wii Remote platforming and pointer-based Tippi hints. Gallery images include Japanese interface text.

10 items · one picture per entry · open a picture for full size.

Battle and progression resources

HP in Super Paper Mario
Shared survival pool

HP

Practical use: Heal before extended encounters.

Reference

Coins in Super Paper Mario
Shopping and services

Coins

Practical use: Reserve funds for recovery and optional purchases.

Reference

Catch Cards in Super Paper Mario
Enemy-specific damage support

Catch Cards

Practical use: Collect entries for troublesome foes.

Reference

Combat toolkit

Cudge in Super Paper Mario
Hammer strike

Cudge

Important distinction: Breaks large yellow blocks.

Reference

Carrie in Super Paper Mario
Travel over hazards

Carrie

Important distinction: Useful with slower heroes.

Reference

More combat and items

  • Points — Level progression · Defeat enemies and collect point rewards

Quick notes

  • Points drive level growth. Defeating enemies earns points and coins.
  • Choose the attack to fit the target. Jumping works on suitable foes, but spikes or flames call for another method.
  • Catch Cards improve damage against their subject. Collecting an enemy’s card strengthens damage against that enemy type.
  • Cooking makes better use of inventory space. Saffron in Flipside cooks single ingredients; Dyllis in Flopside combines two.
References
Guide references
ReferenceWebsite
Nintendo game information or original manualcsassets.nintendo.com
Super Mario Wiki game referencewww.mariowiki.com