Super Smash Bros. for Nintendo 3DS Smash Run: boosts, powers and the final event
Read the six stat boosts and prepare for more than a normal stock battle.
Edition covered
Original Nintendo 3DS Smash 4 edition. Its unlock order, stages and Smash Run differ from Wii U. Optional DLC is separate from the base roster; new eShop purchases and official online battles are discontinued. Local wireless needs a game copy on each system.
Exploration lasts five minutes

Each player explores the field, defeats enemies and collects boosts. The accumulated stats carry into the final event, so movement and collection matter as much as combat.
| Boost | Main effect | Why collect it |
|---|---|---|
| Speed | Movement speed | Reach routes and objectives faster |
| Jump | Jumping ability | Climb and reach high rewards |
| Attack | Standard attack strength | Defeat enemies and pressure rivals |
| Special | Special-move strength | Support a special-heavy fighter |
| Arms | Throw and item-related strength | Improve those combat options |
| Defense | Resistance and survival | Reduce the cost of being hit |
Six boost types improve different actions
Speed and Jump help traversal, while Attack, Special, Arms and Defense change fighting or survival. A balanced collection prepares you for an event you did not predict.
| Opportunity | Benefit | Risk or limit |
|---|---|---|
| Defeat an enemy | Earn stat boosts | A tough enemy costs time and health |
| Open a chest | Collect its rewards | Reach it before the timer ends |
| Enter a challenge door | Earn a challenge reward | Complete its specific objective |
| Use an equipped power | Gain its temporary help | Uses and carrying capacity are limited |
| Respond to an event | Exploit its special conditions | Adapt the route instead of blindly continuing |
Equip useful powers before entering
Smash Run powers provide limited-use help during exploration. Their carrying costs matter, so inspect the available capacity before selecting an expensive set.
The finish is not always ordinary Smash
The final contest can change rules or emphasize racing and climbing. Keep mobility in mind even when your fighter already has strong attacks.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.smashbros.com |
| Edition-specific mechanics reference | www.mariowiki.com |
| Official Smash Run rules | www.smashbros.com |
| Nintendo service status | en-americas-support.nintendo.com |
| Nintendo online-service status | www.nintendo.com |
| Nintendo eShop and existing-download status | www.nintendo.com |
