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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Mantyke in Pokémon Black 2 and White 2: locations, stats and moves

Find Mantyke’s Black 2/White 2 locations, Generation V Water/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Mantyke is Unova #233 and National #458. Its Black 2/White 2 typing is Water / Flying. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Mantyke
Mantyke: standard Generation V form, Unova #233.
Mantyke Generation V base stats
StatBase value
HP45
Attack20
Defense50
Sp. Atk60
Sp. Def120
Speed50
Total345
02

Where to obtain it in Black 2 and White 2

To breed Mantyke from Mantine, one parent must hold Wave Incense. Otherwise the Egg contains Mantine. Mantyke evolves on level-up with Remoraid in the party.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Mantyke recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Undella BayBlack 2Surfing25–40Season Spring
Undella BayBlack 2Surfing25–40Season Summer
Undella BayBlack 2Surfing25–40Season Autumn
Undella BayWhite 2Surfing25–40Season Spring
Undella BayWhite 2Surfing25–40Season Summer
Undella BayWhite 2Surfing25–40Season Autumn
Route 21Black 2Surfing30–45No special condition recorded
Route 21White 2Surfing30–45No special condition recorded
03

Evolution family and Generation V requirements

Mantyke regional evolution family
FromIntoBlack 2 / White 2 method
MantykeMantineLevel up with Remoraid in the party

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Mantyke Generation V ability slots
AbilitySlot / availability
Swift SwimRegular ability slot 1
Water AbsorbRegular ability slot 2
Water VeilHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Mantyke breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Undiscovered
Base hatch cycles25
Experience growthSlow
Base capture rate25 / 255 (not a percentage chance)
EV yield when defeatedSpecial Defense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Mantyke sequel level-up learnset
LevelMove
1 / starting moveBubble
1 / starting moveTackle
3Supersonic
7BubbleBeam
11Confuse Ray
14Wing Attack
16Headbutt
19Water Pulse
23Wide Guard
27Take Down
32Agility
36Air Slash
39Aqua Ring
46Bounce
49Hydro Pump

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Mantyke sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM55ScaldWaterSpecial
TM62AcrobaticsFlyingPhysical
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
HM03SurfWaterSpecial
HM05WaterfallWaterPhysical
HM06DiveWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Amnesia, Haze, Hydro Pump, Mirror Coat, Mud Sport, Signal Beam, Slam, Splash, Twister, Water Sport, Wide Guard.

Recorded Black 2/White 2 tutor compatibility: Bounce, Helping Hand, Icy Wind, Signal Beam, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Mantyke in the illustrated regional Pokédex.

FIELD NOTE

Use Mantyke’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References