Supreme Commander 2 adventure archiveSupreme Commander 2GUIDES
Supreme Commander 2 / Experimental planning

Supreme Commander 2 experimental units and research timing

Unlock a large machine when it answers a concrete battlefield problem.

Edition covered

Original Supreme Commander 2 (2010) PC systems and base-game roster. Infinite War Battle Pack adds separate units and maps. Research trees differ from the technology tiers of the first game.

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Experimental planning

More experimental planning

  • AC-1000 Terror — UEF · Large air assault platform
  • Universal Colossus — Illuminate · Heavy ground assault

Quick notes

  • Read the experimental role. An experimental is a specialist investment, not an automatic victory.
  • Pay for the research path. Unlocking a distant node requires the preceding research choices.
  • Protect both factory and route. An experimental under construction is vulnerable through its production infrastructure.
  • Continue ordinary army production. Keep smaller units, anti-air and scouts active while building the centerpiece.

Pay for the research path

Commitment checklist
CheckQuestionDecision
ResearchCan the required path be completed?Delay if unlocks are too distant
EconomyCan production finish before the attack?Keep conventional forces if needed
TargetCan this weapon hit the important enemy?Choose a matching role
SupportAre scouts and counters available?Build an escort before advancing
References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualshared.fastly.steamstatic.com