Supreme Commander 2 / Experimental planning
Supreme Commander 2 experimental units and research timing
Unlock a large machine when it answers a concrete battlefield problem.
Edition covered
Original Supreme Commander 2 (2010) PC systems and base-game roster. Infinite War Battle Pack adds separate units and maps. Research trees differ from the technology tiers of the first game.
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Experimental planning
More experimental planning
- AC-1000 Terror — UEF · Large air assault platform
- Universal Colossus — Illuminate · Heavy ground assault
Quick notes
- Read the experimental role. An experimental is a specialist investment, not an automatic victory.
- Pay for the research path. Unlocking a distant node requires the preceding research choices.
- Protect both factory and route. An experimental under construction is vulnerable through its production infrastructure.
- Continue ordinary army production. Keep smaller units, anti-air and scouts active while building the centerpiece.
Pay for the research path
| Check | Question | Decision |
|---|---|---|
| Research | Can the required path be completed? | Delay if unlocks are too distant |
| Economy | Can production finish before the attack? | Keep conventional forces if needed |
| Target | Can this weapon hit the important enemy? | Choose a matching role |
| Support | Are scouts and counters available? | Build an escort before advancing |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | shared.fastly.steamstatic.com |


