Supreme Commander: Forged Alliance / Units & factions
Supreme Commander: Forged Alliance units & factions guide
Compare the roles and limitations of Supreme Commander: Forged Alliance forces.
Edition covered
Original 2007 standalone Forged Alliance for PC. Includes the Seraphim faction and its own campaign. This guide does not assume Forged Alliance Forever balance changes or mods.
6 characters · one picture per entry · open a picture for full size.
Units & factions


Specialized technology
Aeon Illuminate
Uses distinctive hover and energy-weapon units that need role-aware support.

Stealth and flexible tools
Cybran Nation
Uses faction-specific stealth systems and experimental machines.



Quick notes
- Choose the faction for its complete roster. UEF, Aeon, Cybran and Seraphim share the main economic tasks but differ in their specific units and technology.
- Separate the campaign from skirmish. The single-player campaign lets you select UEF, Cybran or Aeon.
- Treat builders as military infrastructure. Engineers repair, reclaim and create forward positions.
- Check the rule set before copying advice. Forged Alliance Forever and other mods can alter units, balance and interface behavior.
Separate the campaign from skirmish
| Role | Useful order | What it accomplishes |
|---|---|---|
| Engineer | Reclaim | Recover wreckage resources |
| Engineer | Assist | Increase construction work on a project |
| ACU | Upgrade | Add selected commander capabilities |
| Factory | Queue and rally | Produce units toward a planned position |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | ftp.zx.net.nz |
