Supreme Commander: Forged Alliance Guide
2007 ยท Real-time strategyDigital cover

Game guides
| Guide | What you will find |
|---|---|
Getting started | Keep construction moving while securing new resource points. |
Reclaim & upgrades | Turn map control into income without stopping your army. |
Units & factions | Compare the roles and limitations of Supreme Commander: Forged Alliance forces. |
Combat domains | Cover the weapon domains your opponent can use. |
Experimentals & campaign | Prepare expensive projects and expanding mission maps with enough reserves. |
At a glance
| Focus | What to know |
|---|---|
| Balance income and construction | Mass and energy are consumed while projects build; too much assistance can stall both. |
| Reclaim before upgrading everything | Wrecks and rocks can fund a timely army or extractor upgrade. |
| Protect the ACU | Commander destruction can end an assassination match. |
Units & factions View guide โ
| Name | Role | At a glance |
|---|---|---|
| UEF | Conventional combined arms | Fields robust ground, air and naval armies with its own experimental units. |
| Aeon Illuminate | Specialized technology | Uses distinctive hover and energy-weapon units that need role-aware support. |
| Cybran Nation | Stealth and flexible tools | Uses faction-specific stealth systems and experimental machines. |
| Seraphim | Alien faction | Playable in skirmish and multiplayer; campaign opposition rather than a player campaign choice. |
| ACU | Commander and builder | Builds the early economy and can receive upgrades. |
| Engineer | Construction and support | Builds, assists, repairs and reclaims at its technology level. |
Quick answers
| Topic | Go straight to |
|---|---|
| Getting started | Build for a continuous flow โ |
Pictures All pictures โ




References
| Reference | Website |
|---|---|
| Supreme Commander: Forged Alliance: game and edition overview | store.steampowered.com |