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Riolu in Pokémon Black 2 and White 2: locations, stats and moves

Find Riolu’s Black 2/White 2 locations, Generation V Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Riolu is Unova #033 and National #447. Its Black 2/White 2 typing is Fighting. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Riolu
Riolu: standard Generation V form, Unova #033.
Riolu Generation V base stats
StatBase value
HP40
Attack70
Defense40
Sp. Atk35
Sp. Def40
Speed60
Total285
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Riolu recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Floccesy Ranch InnerBlack 2Grass / cave walking5–7No special condition recorded
Floccesy Ranch InnerWhite 2Grass / cave walking5–7No special condition recorded
03

Evolution family and Generation V requirements

Riolu regional evolution family
FromIntoBlack 2 / White 2 method
RioluLucarioLevel up with friendship of at least 220 (Generation V) during daytime

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Riolu Generation V ability slots
AbilitySlot / availability
SteadfastRegular ability slot 1
Inner FocusRegular ability slot 2
PranksterHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Riolu breeding and training facts
PropertyValue
Gender ratio12.5% female / 87.5% male
Egg group(s)Undiscovered
Base hatch cycles25
Experience growthMedium Slow
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Riolu sequel level-up learnset
LevelMove
1 / starting moveEndure
1 / starting moveForesight
1 / starting moveQuick Attack
6Counter
11Feint
15Force Palm
19Copycat
24Screech
29Reversal
47Nasty Plot
55Final Gambit

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Riolu sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM08Bulk UpFightingStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM47Low SweepFightingPhysical
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM56FlingDarkPhysical
TM65Shadow ClawGhostPhysical
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM75Swords DanceNormalStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM83Work UpNormalStatus
TM84Poison JabPoisonPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Agility, Bite, Blaze Kick, Bullet Punch, Circle Throw, Cross Chop, Crunch, Detect, Follow Me, High Jump Kick, Iron Defense, Low Kick, Mind Reader, Sky Uppercut, Vacuum Wave.

Recorded Black 2/White 2 tutor compatibility: Drain Punch, Dual Chop, Helping Hand, Ice Punch, Iron Defense, Iron Tail, Low Kick, Magnet Rise, Role Play, Sleep Talk, Snore, ThunderPunch, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Riolu in the illustrated regional Pokédex.

FIELD NOTE

Use Riolu’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References