Planet Robobot adventure archiveKirby: Planet RobobotGUIDES
Kirby: Planet Robobot / beginner guide and Copy Ability choices

Kirby: Planet Robobot beginner guide and Copy Ability choices

Use ordinary Kirby powers before and between armor sections.

Edition covered

Original Nintendo 3DS release. Robobot Armor scanning, Code Cubes and Meta Knightmare Returns are specific to this game; the images show both screens in 2D.

Read each ability’s pause-screen moves

Poison Kirby attacks in a pink mechanical stage.
Poison Kirby attacks in a pink mechanical stage.

Many powers offer more than one attack. A grounded move may be safer in a narrow corridor than a long dash that carries Kirby into a hazard.

Ordinary abilities
PowerUseful featureCheck
ESPRemote psychic attackSafe positioning while aiming
PoisonLingering hazardous puddlesWhere enemies will move
DoctorCapsules and concoctionsPause-screen move list
SwordClose combat and cuttingApproach distance
ArcherRanged attacksRoom to aim

Look across both depth planes

Warp Stars and stage devices move Kirby between front and back routes. A collectible visible behind the foreground may require a different entrance.

Exploration cues
CueLikely taskFirst action
Background collectibleDepth-plane routeFind a nearby transition
Ability enemy before a devicePower-specific puzzleKeep its ability
Small opening beside armorOn-foot detourLeave the suit safely
Uncollected Cube iconMissed stage objectiveReplay and inspect side paths

Keep a useful puzzle power

A supplied enemy often hints at a nearby switch or obstacle. Recheck that room before replacing its ability.

Separate armor and on-foot routes

Some narrow passages require Kirby to leave the suit. Note where the armor is parked before exploring a small side opening.

References
Guide references
ReferenceWebsite
Game referencewikirby.com
Nintendo game overviewwww.nintendo.com
Detailed topic referencewikirby.com