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Carnivine in Pokémon Black 2 and White 2: locations, stats and moves

Find Carnivine’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Carnivine is Unova #289 and National #455. Its Black 2/White 2 typing is Grass. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Carnivine
Carnivine: standard Generation V form, Unova #289.
Carnivine Generation V base stats
StatBase value
HP74
Attack100
Defense72
Sp. Atk90
Sp. Def72
Speed46
Total454
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Carnivine recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Route 18Black 2Dark grass66No special condition recorded
Route 18Black 2Grass / cave walking58No special condition recorded
Route 18White 2Dark grass66No special condition recorded
Route 18White 2Grass / cave walking58No special condition recorded
03

Evolution family and Generation V requirements

Carnivine has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Carnivine Generation V ability slots
AbilitySlot / availability
LevitateRegular ability slot 1

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Carnivine breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Grass
Base hatch cycles25
Experience growthSlow
Base capture rate200 / 255 (not a percentage chance)
EV yield when defeatedAttack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Carnivine sequel level-up learnset
LevelMove
1 / starting moveBind
1 / starting moveGrowth
7Bite
11Vine Whip
17Sweet Scent
21Ingrain
27Feint Attack
31Leaf Tornado
37Spit Up
37Stockpile
37Swallow
41Crunch
47Wring Out
51Power Whip

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Carnivine sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM56FlingDarkPhysical
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM75Swords DanceNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Giga Drain, Grass Whistle, Leech Seed, Magical Leaf, Rage Powder, Razor Leaf, Slam, Sleep Powder, Stun Spore, Synthesis, Worry Seed.

Recorded Black 2/White 2 tutor compatibility: Bind, Bug Bite, Gastro Acid, Giga Drain, Knock Off, Seed Bomb, Sleep Talk, Snore, Synthesis, Worry Seed.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Carnivine in the illustrated regional Pokédex.

    FIELD NOTE

    Use Carnivine’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References