The Dragon Realms guideSpyro the DragonGUIDES
Spyro the Dragon / Start here

Your first flight through Artisans

Learn the original controls, saving routine and a useful first collection route.

Edition covered

Original 1998 English PlayStation game. Controls, collection rules and routes exclude Spyro Reignited Trilogy.

Learn four actions before leaving home

Spyro and Sparx exploring the Artisans courtyard in the original PlayStation game
Spyro and Sparx exploring the Artisans courtyard in the original PlayStation game.

Move with the directional buttons or left analog stick, press X to jump, Circle to breathe flame and Square to charge. Press X again during a jump to glide; Triangle ends a glide and drops Spyro downward. Practise between low, safe platforms before committing to a long gap. In this original game there is no remake-style hover to rescue a short landing. Start a glide near the top of your jump, aim toward the landing surface and leave room to adjust. Use the camera buttons to inspect a ledge before setting off.

Rescue, heal and save as you explore

Crystal Dragon: native game graphic from the original PlayStation Spyro the Dragon.
Crystal Dragon: native game graphic from the original PlayStation Spyro the Dragon.

Touch the base of a crystal dragon to release it. The resulting pad gives you a checkpoint, and its fairy provides saving and replaying options. Make saving a deliberate part of each visit rather than assuming a level exit is enough. Sparx's color records your remaining protection: yellow, then blue, then green, then absent. Flame harmless fodder animals and let him catch the butterflies to recover. When he disappears, pause the treasure hunt and look for a safe way to heal before attempting a dangerous section.

Build a small route instead of chasing everything

Free Nestor near the entrance, then explore the courtyard and surrounding passages. Stone Hill is a gentle place to practise gliding and searching above the main route; Dark Hollow introduces enemies that require different attacks. Return home after a first pass and check the inventory for missing dragons, gems or eggs. The first balloonist asks for ten rescued dragons before taking you to Peace Keepers. You can revisit earlier levels, so separate learning a route from completing it. Five stones beside the Artisans waterfall also hide an optional flight-course entrance.

FIELD NOTE

Triangle cancels a glide in the original PlayStation game; it does not perform the Reignited hover move.

Picture details

Game artwork belongs to its respective rights holders.

References