M1 adventure archiveMetroidGUIDES
Metroid / Completion

Prepare Tourian and finish the escape

Bring the appropriate beam, supplies and route knowledge to the original final area.

Edition covered

Original 1986 Metroid as adapted for the international NES release in 1987. These guides use the NES password system and original Zebes areas. The Famicom Disk System save menu, Zero Mission remake, later Metroid movement abilities and sequence-breaking glitches are excluded.

Resolve both boss branches before the final route

Defeat the real Kraid and Ridley, then return toward the entrance to Tourian with a useful reserve of energy and missiles. Review your map for nearby upgrades you left behind. A recorded NES password gives a dependable reference for the equipment state you intend to use. Take the preparation seriously enough that another attempt starts from a consistent point.

Keep the Ice Beam available for Metroids

Capacity upgrades support the prepared final expedition.
Capacity upgrades support the prepared final expedition.

The original Ice Beam and Wave Beam replace one another, so collect or restore the Ice Beam before Tourian if you currently have Wave. Freeze the Metroids, then use missiles against them while keeping room to respond to another approach. Refill from suitable drops when the route allows it. Entering with the correct beam is a practical equipment requirement, not just a combat preference.

Save attention for Mother Brain and the exit

Actual original Mother Brain game sprite reference.
Actual original Mother Brain game sprite reference.

The last route contains defensive barriers, projectiles and Mother Brain’s chamber. Use missiles deliberately and move to avoid taking repeated damage from one position. After the final target is destroyed, follow the escape route upward before the countdown expires. Keep reading platforms and footing even after the combat victory; the original mission ends when Samus gets out safely.

FIELD NOTE

Before Tourian, check the current beam as well as energy and missiles.

Picture details

Game artwork belongs to its respective rights holders.

References