Hitman: Absolution adventure archiveHitman: AbsolutionGUIDES
Hitman: Absolution / Weapons and distractions

Hitman: Absolution Weapons and distractions: fiber wire, pistols and objects

Choose tools that fit Absolution’s patrol and scoring systems.

Edition covered

Original 2012 single-player campaign and original PC publisher screenshots. Contracts online availability and later Hitman games are outside this reference.

4 items · one picture per entry · open a picture for full size.

Weapons and distractions

Quick notes

  • Thrown objects create openings. A bottle or similar object can draw an observer toward a sound.
  • Fiber wire needs an approach. The fiber wire is effective when 47 reaches a target from behind.
  • Pistols trade distance for exposure. The Silverballers offer a ranged option, but a suppressed shot can still be witnessed or leave a discovered body.
  • Use environmental methods deliberately. Accident opportunities and poison routes depend on the specific scene.

Fiber wire needs an approach

Patrol manipulation
GoalUseful actionFollow-up
Open a doorwayThrow a distraction away from itCross while the guard investigates
Acquire a disguiseSubdue an isolated role holderHide the body before changing
Remove a target quietlyWait for isolationLeave before the body is discovered
Recover from suspicionBreak sight and repositionReassess whether the disguise remains useful
Useful tip

Accident opportunities and poison routes depend on the specific scene.

References
Guide references
ReferenceWebsite
Hitman: Absolution publisher listingstore.steampowered.com
Official PC documentationstore.steampowered.com
Feral Interactive publisher gameplay manualwww.feralinteractive.com