Hitman: Absolution / Weapons and distractions
Hitman: Absolution Weapons and distractions: fiber wire, pistols and objects
Choose tools that fit Absolution’s patrol and scoring systems.
Edition covered
Original 2012 single-player campaign and original PC publisher screenshots. Contracts online availability and later Hitman games are outside this reference.
4 items · one picture per entry · open a picture for full size.
Weapons and distractions



Lure an observer
Bottle or throwable object
Main constraint: Noise attracts attention to its landing point.

Scene-specific target method
Poison or environmental hazard
Main constraint: Requires the correct opportunity.
Quick notes
- Thrown objects create openings. A bottle or similar object can draw an observer toward a sound.
- Fiber wire needs an approach. The fiber wire is effective when 47 reaches a target from behind.
- Pistols trade distance for exposure. The Silverballers offer a ranged option, but a suppressed shot can still be witnessed or leave a discovered body.
- Use environmental methods deliberately. Accident opportunities and poison routes depend on the specific scene.
Fiber wire needs an approach
| Goal | Useful action | Follow-up |
|---|---|---|
| Open a doorway | Throw a distraction away from it | Cross while the guard investigates |
| Acquire a disguise | Subdue an isolated role holder | Hide the body before changing |
| Remove a target quietly | Wait for isolation | Leave before the body is discovered |
| Recover from suspicion | Break sight and reposition | Reassess whether the disguise remains useful |
Useful tip
Accident opportunities and poison routes depend on the specific scene.
References
| Reference | Website |
|---|---|
| Hitman: Absolution publisher listing | store.steampowered.com |
| Official PC documentation | store.steampowered.com |
| Feral Interactive publisher gameplay manual | www.feralinteractive.com |
