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Clefable in Pokémon Black 2 and White 2: locations, stats and moves

Find Clefable’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Clefable is Unova #090 and National #36. Its Black 2/White 2 typing is Normal. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Clefable
Clefable: standard Generation V form, Unova #090.
Clefable Generation V base stats
StatBase value
HP95
Attack70
Defense73
Sp. Atk85
Sp. Def90
Speed60
Total473
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Clefable recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Giant Chasm OutsideBlack 2Shaking grass47No special condition recorded
Giant Chasm OutsideWhite 2Shaking grass47No special condition recorded
Giant Chasm ForestBlack 2Shaking grass47No special condition recorded
Giant Chasm ForestWhite 2Shaking grass47No special condition recorded
Giant Chasm Forest CaveBlack 2Shaking grass47No special condition recorded
Giant Chasm Forest CaveWhite 2Shaking grass47No special condition recorded
03

Evolution family and Generation V requirements

Clefable regional evolution family
FromIntoBlack 2 / White 2 method
CleffaClefairyLevel up with friendship of at least 220 (Generation V)
ClefairyClefableUse Moon Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Clefable Generation V ability slots
AbilitySlot / availability
Cute CharmRegular ability slot 1
Magic GuardRegular ability slot 2
UnawareHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Clefable breeding and training facts
PropertyValue
Gender ratio75% female / 25% male
Egg group(s)Fairy
Base hatch cycles10
Experience growthFast
Base capture rate25 / 255 (not a percentage chance)
EV yield when defeatedHp +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Clefable sequel level-up learnset
LevelMove
1 / starting moveDouble Slap
1 / starting moveMetronome
1 / starting moveMinimize
1 / starting moveSing

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Clefable sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM52Focus BlastFightingSpecial
TM56FlingDarkPhysical
TM57Charge BeamElectricSpecial
TM59IncinerateFireSpecial
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM83Work UpNormalStatus
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: After You, Bounce, Covet, Drain Punch, Endeavor, Fire Punch, Gravity, Heal Bell, Helping Hand, Hyper Voice, Ice Punch, Icy Wind, Iron Tail, Knock Off, Last Resort, Magic Coat, Recycle, Role Play, Signal Beam, Sleep Talk, Snatch, Snore, Stealth Rock, ThunderPunch, Trick, Wonder Room, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Clefable in the illustrated regional Pokédex.

FIELD NOTE

Use Clefable’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References