Mario Hoops 3-on-3 / Scoring and coins
Mario Hoops 3-on-3 Scoring and coins: 20, 30 and 40-point baskets
Understand why a coin-rich possession can reverse the score.
Edition covered
Original Nintendo DS game, titled Mario Slam Basketball in Europe. Wii U Virtual Console does not reproduce the DS wireless multiplayer functions.
Made baskets bank carried coins

The team’s coin total is added to the shot value, then resets. A long possession only pays off if the ball goes in.
| Action | Base score | With 20 carried coins |
|---|---|---|
| Inside-line basket | 20 | 40 |
| Outside-line basket | 30 | 50 |
| Special Shot | 40 | 60 |
| Red coin | Adds 10 coins | Increases next made basket |
| Ordinary coin | Adds 1 coin | Increases next made basket |
Question Panels change with possession
Dribble over them on offense to collect coins. On defense they provide items for disrupting the carrier.
| Situation | Response | Why |
|---|---|---|
| High coin total | Protect the ball | The next basket is valuable |
| Opponent carries many coins | Pressure or use an item | Hits scatter the bonus |
| Period almost over | Take a viable shot | Coins reset between periods |
| Question Panels disabled | Expect 2 / 3 / 4-point bases | Scoring changes without panels |
Hits scatter the carrier’s coins
A defender can reduce the next basket’s bonus without immediately stealing the ball. Recover loose coins before the opponent does.
The normal coin cap is one hundred
A Special Shot with 100 coins normally yields 140 points. Jr. Street has its own scoring multiplier behavior.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |
