Mario Hoops 3-on-3 adventure archiveMario Hoops 3-on-3GUIDES
Mario Hoops 3-on-3 / Scoring and coins

Mario Hoops 3-on-3 Scoring and coins: 20, 30 and 40-point baskets

Understand why a coin-rich possession can reverse the score.

Edition covered

Original Nintendo DS game, titled Mario Slam Basketball in Europe. Wii U Virtual Console does not reproduce the DS wireless multiplayer functions.

Made baskets bank carried coins

A shot arcs toward the basket with both team rosters below.
A shot arcs toward the basket with both team rosters below.

The team’s coin total is added to the shot value, then resets. A long possession only pays off if the ball goes in.

Standard scoring
ActionBase scoreWith 20 carried coins
Inside-line basket2040
Outside-line basket3050
Special Shot4060
Red coinAdds 10 coinsIncreases next made basket
Ordinary coinAdds 1 coinIncreases next made basket

Question Panels change with possession

Dribble over them on offense to collect coins. On defense they provide items for disrupting the carrier.

Possession decisions
SituationResponseWhy
High coin totalProtect the ballThe next basket is valuable
Opponent carries many coinsPressure or use an itemHits scatter the bonus
Period almost overTake a viable shotCoins reset between periods
Question Panels disabledExpect 2 / 3 / 4-point basesScoring changes without panels

Hits scatter the carrier’s coins

A defender can reduce the next basket’s bonus without immediately stealing the ball. Recover loose coins before the opponent does.

The normal coin cap is one hundred

A Special Shot with 100 coins normally yields 140 points. Jr. Street has its own scoring multiplier behavior.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com