Path of Radiance Combat, terrain and laguz
Plan around transformed allies, movement and enemy equipment.
Edition covered
Original localized GameCube mechanics. Some pictures show original graphics inside a later emulation interface. Radiant Dawn skill reassignment and three-tier classes do not apply.
Laguz require transformation

Beorc rely on weapons and durability; laguz use natural weapons while transformed. Protect a laguz whose gauge leaves it unable to attack.
| Family | Effective attack | Planning cue |
|---|---|---|
| Beasts | Fire magic | Avoid fire mages |
| Birds | Wind magic and bows | Check archers before flying ahead |
| Dragons | Thunder magic | Inspect enemy tomes |
| Untransformed laguz | Cannot attack normally | Preserve a protected retreat route |
Inspect enemy equipment
Bows, effective weapons and magic can defeat an otherwise durable bait unit. Compare resistance as well as defense before exposing an ally.
| Tool | Benefit | Limit |
|---|---|---|
| Terrain | Avoid or defense bonuses | Movement costs vary by class |
| Shove | Move an ally one tile | Weight and a free destination matter |
| Rescue | Carry an ally | Check combat penalties |
| Mounted remaining movement | Retreat after an action | Only unused movement remains |
Mounted units can reposition
Remaining movement after many actions lets a mounted unit free a tile or retreat. Plan the final destination before attacking.
Shove opens crowded routes
Eligible units can push an ally one tile when the weight conditions allow. This can extend an objective route, but consumes the shover's action.
References
| Reference | Website |
|---|---|
| Game reference | serenesforest.net |
| Detailed mechanics and reference | www.nintendo.com |
