Path of Radiance adventure archiveFire Emblem: Path of RadianceGUIDES
Fire Emblem: Path of Radiance / Combat, terrain and laguz

Path of Radiance Combat, terrain and laguz

Plan around transformed allies, movement and enemy equipment.

Edition covered

Original localized GameCube mechanics. Some pictures show original graphics inside a later emulation interface. Radiant Dawn skill reassignment and three-tier classes do not apply.

Laguz require transformation

A movement path and reachable tiles are highlighted on the tactical map.
A movement path and reachable tiles are highlighted on the tactical map.

Beorc rely on weapons and durability; laguz use natural weapons while transformed. Protect a laguz whose gauge leaves it unable to attack.

Laguz vulnerabilities
FamilyEffective attackPlanning cue
BeastsFire magicAvoid fire mages
BirdsWind magic and bowsCheck archers before flying ahead
DragonsThunder magicInspect enemy tomes
Untransformed laguzCannot attack normallyPreserve a protected retreat route

Inspect enemy equipment

Bows, effective weapons and magic can defeat an otherwise durable bait unit. Compare resistance as well as defense before exposing an ally.

Positioning tools
ToolBenefitLimit
TerrainAvoid or defense bonusesMovement costs vary by class
ShoveMove an ally one tileWeight and a free destination matter
RescueCarry an allyCheck combat penalties
Mounted remaining movementRetreat after an actionOnly unused movement remains

Mounted units can reposition

Remaining movement after many actions lets a mounted unit free a tile or retreat. Plan the final destination before attacking.

Shove opens crowded routes

Eligible units can push an ally one tile when the weight conditions allow. This can extend an objective route, but consumes the shover's action.

References
Guide references
ReferenceWebsite
Game referenceserenesforest.net
Detailed mechanics and referencewww.nintendo.com