F.E.A.R. / Weapons guide
F.E.A.R. weapons guide: shotgun, penetrator, assault rifle and particle gun
Compare original F.E.A.R. weapons and build a useful three-gun loadout.
Edition covered
The original 2005 F.E.A.R. single-player campaign. Warner Bros. Steam imagery comes from the original F.E.A.R. package listing; its header also advertises Extraction Point and Perseus Mandate. Those expansion campaigns and their additional weapons are not covered.
11 items · one picture per entry · open a picture for full size.
Original firearm comparison
Heavy and explosive tools
Quick notes
- Use the three slots for different distances. The original campaign limits carried firearms, making complementary roles valuable.
- Keep the combat shotgun for close pressure. The VK-12 is effective when enemies close the gap, especially with deliberate aim during Reflex Time.
- Choose precision or automatic fire for the room. The G2A2 assault rifle is a practical general option, while the HV Penetrator rewards accurate fire and the Type-7 offers powerful precision.
- Treat explosives as a separate resource. Frag grenades, proximity mines and remote bombs create different tactical options without replacing the three firearm slots.
Useful tip
Frag grenades, proximity mines and remote bombs create different tactical options without replacing the three firearm slots.
References
| Reference | Website |
|---|---|
| F.E.A.R. — publisher listing | store.steampowered.com |
| GameSpot: original F.E.A.R. walkthrough | www.gamespot.com |
| F.E.A.R. Wiki: original weapons | fear.fandom.com |
| F.E.A.R. original game reference | en.wikipedia.org |











