F.E.A.R. adventure archiveF.E.A.R.GUIDES

F.E.A.R. Guide

2005 · Supernatural first-person shooter

Game guides

Find the guide you need
GuideWhat you will find
An armored soldier is caught in an explosion in a concrete utility corridor, in publisher F.E.A.R. package imagery.Reflex Time guideUse slow motion to survive Replica squads without getting trapped in a single firing position.
First-person gunfire scatters debris across an office desk in publisher F.E.A.R. imagery.Weapons guideCompare original F.E.A.R. weapons and build a useful three-gun loadout.
Armored soldiers cross a lobby during an explosive firefight in publisher F.E.A.R. imagery.Campaign interval orderFind the original game’s eleven intervals and the broad shift from investigation to the Origin facility.
An armored soldier fires beside a burning window as debris breaks from a wall.Boosters and explorationQuick answers for the permanent upgrades and a practical room-search routine.
An armored soldier is caught in an explosion in a concrete utility corridor, in publisher F.E.A.R. package imagery.CharactersIdentify the key people and factions in F.E.A.R., their roles and the relationships that matter during the campaign.

At a glance

Three useful starting points
FocusWhat to know
Use Reflex Time in short burstsSlow the dangerous exchange, then recover the meter behind cover.
Carry three complementary gunsWeapon slots are limited, so cover close range, distance and heavy threats.
Search optional cornersHealth and reflex boosters permanently improve the relevant capacity.

Characters Character guide →

Key characters and their roles
CharacterRoleAt a glance
Point ManPlayable operativeThe new F.E.A.R. team member whose extraordinary reflexes support the campaign’s slow-motion combat.
Paxton FettelPsychic commanderThe target of the investigation, linked to the Replica soldiers.
Alma WadeSupernatural presenceA mysterious figure whose appearances connect to the central horror story.
Jin Sun-KwonF.E.A.R. specialistA teammate who investigates bodies and provides support during the operation.
Spencer JankowskiF.E.A.R. operativeA teammate present during the opening investigation.
Rowdy BettersMission coordinatorA radio contact directing the operation and relaying objectives.
Harlan WadeArmacham scientistA figure whose work is central to the unfolding mystery.

Quick answers

Unlocks, routes and useful answers
TopicGo straight to
Boosters and explorationDistinguish a booster from an ordinary refill →

Pictures All pictures →

An armored soldier is caught in an explosion in a concrete utility corridor, in publisher F.E.A.R. package imagery.
An armored soldier is caught in an explosion in a concrete utility corridor, in publisher F.E.A.R. package imagery.
First-person gunfire scatters debris across an office desk in publisher F.E.A.R. imagery.
First-person gunfire scatters debris across an office desk in publisher F.E.A.R. imagery.
Armored soldiers cross a lobby during an explosive firefight in publisher F.E.A.R. imagery.
Armored soldiers cross a lobby during an explosive firefight in publisher F.E.A.R. imagery.
An armored soldier fires beside a burning window as debris breaks from a wall.
An armored soldier fires beside a burning window as debris breaks from a wall.
References
Guide references
ReferenceWebsite
F.E.A.R.: game and edition overviewstore.steampowered.com