The Swapper adventure archiveThe SwapperGUIDES
The Swapper / Station route guide

The Swapper station and gravity guide: orbs, teleporters and inverted rooms

Read the map and treat reverse gravity as a local change to each body.

Edition covered

The original 2013 puzzle adventure, illustrated with publisher PC screenshots. The character directory labels bodies, Watchers and station roles without revealing the final identity twist.

Orbs open the larger route

Station signage points toward Management, Quarters and Recreation beside a blue-lit passage.
Station signage points toward Management, Quarters and Recreation beside a blue-lit passage.

Puzzle rooms award orbs used to satisfy station gates. If the next gate needs more, inspect accessible unfinished rooms instead of searching for a combat upgrade.

Orbs open the larger route
Station featurePurposeAction
Orb gateChecks accumulated progressSolve accessible rooms if short
Puzzle chamberAwards an orbInspect the final collection route
TeleporterShortens station travelUse the map to choose a return point
Research terminalReveals station historyRead before leaving the area

Gravity changes the meaning of a platform

Later puzzles place bodies under different gravity conditions. A surface that supports one body can be a ceiling for another, so draw the intended resting positions mentally before moving.

Gravity changes the meaning of a platform
Gravity situationPlanning ruleAvoid
Body on ordinary floorDownward landingAssuming every clone shares that support
Body in reversed gravityCeiling becomes supportPlacing it where it falls into danger
Two gravity zonesTrack each body separatelyMoving solely by the player’s orientation
Swap between orientationsReassess movement after transferContinuing an old direction automatically

Use station travel to revisit puzzles

Teleportation and the map help connect the station. Return to an unfinished room after solving another; the new puzzle may teach the placement idea you were missing.

Read terminals between puzzles

Research records and Watcher messages carry the story. They are narrative evidence, while orbs are the mechanical progression resource.

References
Guide references
ReferenceWebsite
The Swapper publisher listingstore.steampowered.com
The Swapper mechanics referenceen.wikipedia.org
Facepalm Games official sitefacepalmgames.com