Connect grinds with manuals
Understand multipliers, repetition and the limits of the original movement system.
Original 2000 PlayStation release by Neversoft. This guide excludes the Xbox Pro Skater 2X additions, handheld adaptations and the 2020 Tony Hawk's Pro Skater 1 + 2 remake. Original PS1 controls and cash-based career progression are used.
Bridge flat ground with a manual
Tap Up then Down to enter a manual, or Down then Up for a nose manual, timing the input as you reach the ground. Keep the balance marker controlled and move toward the next obstacle, then ollie out into another trick or grind. Practice this link over a short distance first. Long manuals are harder to maintain and slow the route, so use them to connect useful scoring objects instead of wandering across the entire park.
Build base points and multiplier together

A combo combines the accumulated trick value with a multiplier from its successful components. Gaps marked by blue text can add to the chain, and entering or leaving a grind with another trick helps it grow. Repeating the same trick during a run reduces its value, so vary grabs, flips, rotations and grinds. A larger multiplier attached to very weak repeated moves may still lose to a shorter varied line with a stronger base score.
Respect the original game’s landing rules
A normal landing ends the combo unless you connect into an available continuation such as a manual. The original THPS2 does not include the later revert system for joining vert landings to ground combos, so plan routes around its actual manuals and grinds. Once the Special meter glows, use a special that fits your practiced line, then bank it before the balance becomes unstable. Avoid adding one more trick when the remaining landing space is already gone.
A manual is a bridge to the next useful obstacle, not a reason to postpone a safe landing indefinitely.
Picture details
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