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Transistor / Turn combat guide

Transistor Turn combat guide: planning, backstabs and recharge

Build a useful action sequence and survive the interval after Turn ends.

Edition covered

The original 2014 Transistor campaign and its Recursion replay mode. Pictures are Supergiant’s PC Steam promotional imagery.

Spend Turn on a complete sequence

Red faces Process units amid glowing white blocks on a city street.
Red faces Process units amid glowing white blocks on a city street.

Turn pauses the action for planning. Queue movement and attacks, inspect their predicted result, and leave enough room in the plan to finish somewhere defensible.

Turn combat guide reference
ActionWhy use itPlanning check
Move behind a targetImprove a backstab opportunityIs the route unobstructed?
Crash() before damageStun or weaken the immediate threatWill the next attack connect?
Breach() along a linePierce a distant targetAre several targets aligned?
Jaunt() to repositionEscape or cross space quicklyWhere will Red land?
End near coverProtect the recharge intervalIs the cover still intact?

Plan for the recharge period

Red cannot simply repeat the same full Turn immediately. Use cover and movement while it recharges; an available Jaunt can preserve mobility when other Functions are unavailable.

Situations and decisions
ThreatPriorityReason
Protected enemyFind its support sourceDirect damage may be wasted
Cell near expiryCollect if the path is safePrevents regeneration
Fast pursuerCreate distance before rechargeRed has fewer answers afterward
Several attackersSeparate or control the groupAvoid a plan focused on only one threat

Remove support before armor

Protected targets are inefficient while their supporting Process remains active. Inspect what is shielding or repairing an enemy before committing a whole sequence to it.

Collect the remains

Defeated Process leave Cells. Reach them before their timer finishes when safe, because ignored Cells can become new enemies and undo progress.

Useful tip

A Turn that leaves Red exposed can cost more health than a shorter sequence that ends safely.

References
Guide references
ReferenceWebsite
Transistor publisher listingstore.steampowered.com
Supergiant Transistor pagewww.supergiantgames.com