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Eevee in Pokémon Black 2 and White 2: locations, stats and moves

Find Eevee’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Eevee is Unova #091 and National #133. Its Black 2/White 2 typing is Normal. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Eevee
Eevee: standard Generation V form, Unova #091.
Eevee Generation V base stats
StatBase value
HP55
Attack55
Defense50
Sp. Atk45
Sp. Def65
Speed55
Total325
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Eevee recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Castelia CityBlack 2Dark grass19No special condition recorded
Castelia CityBlack 2Grass / cave walking18No special condition recorded
Castelia CityBlack 2Gift / fossil revival10After the Hall of Fame: speak to Fennel’s assistant; Anticipation Hidden Ability
Castelia CityWhite 2Dark grass19No special condition recorded
Castelia CityWhite 2Grass / cave walking18No special condition recorded
Castelia CityWhite 2Gift / fossil revival10After the Hall of Fame: speak to Fennel’s assistant; Anticipation Hidden Ability
03

Evolution family and Generation V requirements

Eevee regional evolution family
FromIntoBlack 2 / White 2 method
EeveeVaporeonUse Water Stone
EeveeJolteonUse Thunder Stone
EeveeFlareonUse Fire Stone
EeveeEspeonLevel up with friendship of at least 220 (Generation V) during daytime
EeveeUmbreonLevel up with friendship of at least 220 (Generation V) at night
EeveeLeafeonLevel up near the Moss Rock in Pinwheel Forest (postgame access)
EeveeGlaceonLevel up near the Ice Rock in Twist Mountain (postgame access)

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Eevee Generation V ability slots
AbilitySlot / availability
Run AwayRegular ability slot 1
AdaptabilityRegular ability slot 2
AnticipationHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Eevee breeding and training facts
PropertyValue
Gender ratio12.5% female / 87.5% male
Egg group(s)Field
Base hatch cycles35
Experience growthMedium Fast
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedSpecial Defense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Eevee sequel level-up learnset
LevelMove
1 / starting moveHelping Hand
1 / starting moveTackle
1 / starting moveTail Whip
5Sand Attack
9Growl
13Quick Attack
17Bite
21Covet
25Take Down
29Charm
33Baton Pass
37Double-Edge
41Last Resort
45Trump Card

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Eevee sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM67RetaliateNormalPhysical
TM83Work UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Charm, Covet, Curse, Detect, Endure, Fake Tears, Flail, Natural Gift, Stored Power, Synchronoise, Tickle, Wish, Yawn.

Recorded Black 2/White 2 tutor compatibility: Covet, Heal Bell, Helping Hand, Hyper Voice, Iron Tail, Last Resort, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Eevee in the illustrated regional Pokédex.

FIELD NOTE

Use Eevee’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References