RE adventure archiveResident EvilGUIDES
Resident Evil / Characters

Jill, Chris and their S.T.A.R.S. allies

Understand how the selected protagonist changes inventory, tools and assistance.

Edition covered

Original 1996 PlayStation release. The 1997 Director's Cut Arranged/Advanced layout, 1998 DualShock soundtrack, Saturn additions, Deadly Silence modes and 2002 remake mechanics are outside this guide. Regional presentation and difficulty can differ.

6 characters · one picture per entry · open a picture for full size.

Character directory

Jill portrait artwork associated with the original Resident Evil, preserved by Evil Resource.
Playable S.T.A.R.S. Alpha member

Jill Valentine

Jill has eight carrying slots and a lockpick. Her scenario includes Barry's assistance and the grenade launcher, making her a useful first choice while learning the mansion.

Original Resident Evil Chris portrait artwork, preserved by Evil Resource.
Playable S.T.A.R.S. Alpha member

Chris Redfield

Chris carries six items and begins without a handgun in his inventory. Rebecca helps in his scenario, while the missing lockpick changes how he opens certain doors.

Barry portrait artwork from the original game’s character references.
Weapons specialist and Jill’s ally

Barry Burton

Barry appears during Jill's investigation and intervenes in several events. His presence changes the scenario's encounters, so pay attention to his conversations and decisions.

Rebecca portrait artwork associated with the 1996 game.
Bravo Team medic and Chris’s ally

Rebecca Chambers

Rebecca is the young medic encountered in Chris's scenario. Her help with recovery and particular tasks gives Chris options that Jill handles differently.

Albert Wesker in the original Resident Evil
S.T.A.R.S. Alpha captain

Albert Wesker

Wesker leads Alpha Team into the operation. His orders and appearances belong to the mansion's unfolding mystery; this introduction keeps his later role unspoiled.

Richard Aiken in the original Resident Evil
Bravo Team member

Richard Aiken

Richard is another member of the missing Bravo Team. An encounter involving his injuries turns recovery supplies into a time-sensitive story objective.

Quick notes

  • Choose tools as well as a protagonist. Jill has a lockpick and access to the grenade launcher; Chris lacks those advantages and must use different keys and weapons.
  • Listen to Barry and Rebecca. Barry is Jill's recurring partner, while Rebecca joins Chris's story.
  • Treat wounded teammates as urgent. Finding a S.T.A.R.S.
FIELD NOTE

Follow the scenario you selected; Barry’s and Rebecca’s assistance is not interchangeable.

Picture details

Game artwork belongs to its respective rights holders.

References