Jill, Chris and their S.T.A.R.S. allies
Understand how the selected protagonist changes inventory, tools and assistance.
Original 1996 PlayStation release. The 1997 Director's Cut Arranged/Advanced layout, 1998 DualShock soundtrack, Saturn additions, Deadly Silence modes and 2002 remake mechanics are outside this guide. Regional presentation and difficulty can differ.
6 characters · one picture per entry · open a picture for full size.
Character directory

Jill Valentine
Jill has eight carrying slots and a lockpick. Her scenario includes Barry's assistance and the grenade launcher, making her a useful first choice while learning the mansion.

Chris Redfield
Chris carries six items and begins without a handgun in his inventory. Rebecca helps in his scenario, while the missing lockpick changes how he opens certain doors.

Barry Burton
Barry appears during Jill's investigation and intervenes in several events. His presence changes the scenario's encounters, so pay attention to his conversations and decisions.

Rebecca Chambers
Rebecca is the young medic encountered in Chris's scenario. Her help with recovery and particular tasks gives Chris options that Jill handles differently.

Albert Wesker
Wesker leads Alpha Team into the operation. His orders and appearances belong to the mansion's unfolding mystery; this introduction keeps his later role unspoiled.

Richard Aiken
Richard is another member of the missing Bravo Team. An encounter involving his injuries turns recovery supplies into a time-sensitive story objective.
Quick notes
- Choose tools as well as a protagonist. Jill has a lockpick and access to the grenade launcher; Chris lacks those advantages and must use different keys and weapons.
- Listen to Barry and Rebecca. Barry is Jill's recurring partner, while Rebecca joins Chris's story.
- Treat wounded teammates as urgent. Finding a S.T.A.R.S.
Follow the scenario you selected; Barry’s and Rebecca’s assistance is not interchangeable.
Picture details
Game artwork belongs to its respective rights holders.
