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Resident Evil Guide

Original PlayStation gameplay screenshot: Alpha Team in the mansion’s main hall.

Original PlayStation gameplay screenshot: Alpha Team in the mansion’s main hall.

PlayStation · 1996 · 6 guides & references

Key characters

Jill portrait artwork associated with the original Resident Evil, preserved by Evil Resource.
Playable S.T.A.R.S. Alpha member

Jill Valentine

Jill has eight carrying slots and a lockpick. Her scenario includes Barry's assistance and the grenade launcher, making her a useful first choice while learning the mansion.

Jill portrait artwork associated with the original Resident Evil, preserved by Evil Resource.

Original Resident Evil Chris portrait artwork, preserved by Evil Resource.
Playable S.T.A.R.S. Alpha member

Chris Redfield

Chris carries six items and begins without a handgun in his inventory. Rebecca helps in his scenario, while the missing lockpick changes how he opens certain doors.

Original Resident Evil Chris portrait artwork, preserved by Evil Resource.

Barry portrait artwork from the original game’s character references.
Weapons specialist and Jill’s ally

Barry Burton

Barry appears during Jill's investigation and intervenes in several events. His presence changes the scenario's encounters, so pay attention to his conversations and decisions.

Barry portrait artwork from the original game’s character references.

Rebecca portrait artwork associated with the 1996 game.
Bravo Team medic and Chris’s ally

Rebecca Chambers

Rebecca is the young medic encountered in Chris's scenario. Her help with recovery and particular tasks gives Chris options that Jill handles differently.

Rebecca portrait artwork associated with the 1996 game.

Characters

Artwork & pictures

Original PlayStation gameplay screenshot: Alpha Team in the mansion’s main hall.
Original PlayStation gameplay screenshot: Alpha Team in the mansion’s main hall.
Jill and Barry in the dining room in the original PS1 release.
Jill and Barry in the dining room in the original PS1 release.
The original game’s first zombie encounter, seen from a fixed corridor camera.
The original game’s first zombie encounter, seen from a fixed corridor camera.
Jill explores the dining room in the 1996 PlayStation release.
Jill explores the dining room in the 1996 PlayStation release.

Pictures & sources

References