Unova expedition logPokémon Black 2 / White 2GUIDES
POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Audino in Pokémon Black 2 and White 2: locations, stats and moves

Find Audino’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Audino is Unova #036 and National #531. Its Black 2/White 2 typing is Normal. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Audino
Audino: standard Generation V form, Unova #036.
Audino Generation V base stats
StatBase value
HP103
Attack60
Defense86
Sp. Atk60
Sp. Def86
Speed50
Total445
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Audino recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
DreamyardBlack 2Shaking grass56–59No special condition recorded
DreamyardWhite 2Shaking grass56–59No special condition recorded
Pinwheel Forest OutsideBlack 2Shaking grass54–57No special condition recorded
Pinwheel Forest OutsideWhite 2Shaking grass54–57No special condition recorded
Pinwheel Forest InsideBlack 2Shaking grass54–64No special condition recorded
Pinwheel Forest InsideWhite 2Shaking grass54–57No special condition recorded
Dragonspiral Tower EntranceBlack 2Shaking grass55–58No special condition recorded
Dragonspiral Tower EntranceWhite 2Shaking grass55–58No special condition recorded
Dragonspiral Tower OutsideBlack 2Shaking grass55–57No special condition recorded
Dragonspiral Tower OutsideWhite 2Shaking grass55–57No special condition recorded
Giant Chasm OutsideBlack 2Shaking grass44–47No special condition recorded
Giant Chasm OutsideWhite 2Shaking grass44–47No special condition recorded
Giant Chasm ForestBlack 2Shaking grass44–47No special condition recorded
Giant Chasm ForestWhite 2Shaking grass44–47No special condition recorded
Giant Chasm Forest CaveBlack 2Shaking grass44–47No special condition recorded
Giant Chasm Forest CaveWhite 2Shaking grass44–47No special condition recorded
P2 LaboratoryBlack 2Shaking grass56–59No special condition recorded
P2 LaboratoryWhite 2Shaking grass56–59No special condition recorded
Village BridgeBlack 2Shaking grass36–39No special condition recorded
Village BridgeWhite 2Shaking grass36–39No special condition recorded
Route 1Black 2Shaking grass56–59No special condition recorded
Route 1White 2Shaking grass56–59No special condition recorded
Route 2Black 2Shaking grass56–59No special condition recorded
Route 2White 2Shaking grass56–59No special condition recorded
Route 3Black 2Shaking grass55–58No special condition recorded
Route 3White 2Shaking grass55–58No special condition recorded
Route 5Black 2Shaking grass21–24No special condition recorded
Route 5White 2Shaking grass21–24No special condition recorded
Route 6Black 2Shaking grass23–25No special condition recorded
Route 6White 2Shaking grass23–25No special condition recorded
Route 7Black 2Shaking grass30–33No special condition recorded
Route 7White 2Shaking grass30–33No special condition recorded
Route 9Black 2Shaking grass37–40No special condition recorded
Route 9White 2Shaking grass37–40No special condition recorded
Route 11Black 2Shaking grass36–39No special condition recorded
Route 11White 2Shaking grass36–39No special condition recorded
Route 12Black 2Shaking grass35–37No special condition recorded
Route 12White 2Shaking grass35–37No special condition recorded
Route 13Black 2Shaking grass34–37No special condition recorded
Route 13White 2Shaking grass34–37No special condition recorded
Route 14Black 2Shaking grass33–36No special condition recorded
Route 14White 2Shaking grass33–36No special condition recorded
Abundant ShrineBlack 2Shaking grass33–36No special condition recorded
Abundant ShrineWhite 2Shaking grass33–36No special condition recorded
Route 15Black 2Shaking grass54–57No special condition recorded
Route 15White 2Shaking grass54–57No special condition recorded
Route 16Black 2Shaking grass21–24No special condition recorded
Route 16White 2Shaking grass21–24No special condition recorded
Lostlorn ForestBlack 2Shaking grass21–23No special condition recorded
Lostlorn ForestWhite 2Shaking grass21–23No special condition recorded
Route 18Black 2Shaking grass56–59No special condition recorded
Route 18White 2Shaking grass56–59No special condition recorded
Castelia CityBlack 2Shaking grass15–18No special condition recorded
Castelia CityWhite 2Shaking grass15–18No special condition recorded
Victory Road (Unspecified Area)Black 2Shaking grass47–50No special condition recorded
Victory Road (Unspecified Area)White 2Shaking grass47–50No special condition recorded
Victory Road (Unspecified Area)Black 2Shaking grass47–50No special condition recorded
Victory Road (Unspecified Area)White 2Shaking grass47–50No special condition recorded
Victory Road (Unspecified Area)Black 2Shaking grass47–50No special condition recorded
Victory Road (Unspecified Area)White 2Shaking grass47–50No special condition recorded
Victory Road (Unspecified Area)Black 2Shaking grass47–50No special condition recorded
Victory Road (Unspecified Area)White 2Shaking grass47–50No special condition recorded
Floccesy Ranch InnerBlack 2Shaking grass4–7No special condition recorded
Floccesy Ranch InnerWhite 2Shaking grass4–7No special condition recorded
Virbank Complex OuterBlack 2Shaking grass10–13No special condition recorded
Virbank Complex OuterWhite 2Shaking grass10–13No special condition recorded
Virbank Complex InnerBlack 2Shaking grass10–13No special condition recorded
Virbank Complex InnerWhite 2Shaking grass10–13No special condition recorded
Reversal Mountain Unknown Area 48Black 2Shaking grass31–34No special condition recorded
Reversal Mountain Unknown Area 48White 2Shaking grass31–34No special condition recorded
Nature PreserveBlack 2Shaking grass56–59No special condition recorded
Nature PreserveWhite 2Shaking grass56–59No special condition recorded
Route 20Black 2Shaking grass2–4No special condition recorded
Route 20White 2Shaking grass2–4No special condition recorded
Route 22Black 2Shaking grass39–42No special condition recorded
Route 22White 2Shaking grass39–42No special condition recorded
Route 23Black 2Shaking grass48–51No special condition recorded
Route 23White 2Shaking grass48–51No special condition recorded
03

Evolution family and Generation V requirements

Audino has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Audino Generation V ability slots
AbilitySlot / availability
HealerRegular ability slot 1
RegeneratorRegular ability slot 2
KlutzHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Audino breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Fairy
Base hatch cycles20
Experience growthFast
Base capture rate255 / 255 (not a percentage chance)
EV yield when defeatedHp +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Audino sequel level-up learnset
LevelMove
1 / starting moveGrowl
1 / starting moveHelping Hand
1 / starting movePound
5Refresh
10Double Slap
15Attract
20Secret Power
25Entrainment
30Take Down
35Heal Pulse
40After You
45Simple Beam
50Double-Edge
55Last Resort

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Audino sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM56FlingDarkPhysical
TM57Charge BeamElectricSpecial
TM59IncinerateFireSpecial
TM67RetaliateNormalPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM83Work UpNormalStatus
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus
TM93Wild ChargeElectricPhysical
HM03SurfWaterSpecial

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Amnesia, Bestow, Encore, Heal Bell, Healing Wish, Lucky Chant, Sleep Talk, Sweet Kiss, Wish, Yawn.

Recorded Black 2/White 2 tutor compatibility: After You, Covet, Drain Punch, Fire Punch, Gravity, Heal Bell, Helping Hand, Hyper Voice, Ice Punch, Icy Wind, Iron Tail, Knock Off, Last Resort, Low Kick, Magic Coat, Pain Split, Role Play, Signal Beam, Skill Swap, Sleep Talk, Snatch, Snore, ThunderPunch, Uproar, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Audino in the illustrated regional Pokédex.

    FIELD NOTE

    Use Audino’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References