Metroid Prime 3 hunter bosses, Energy Cells and completion
Prepare for the corrupted hunters and organize optional collection.
Items at a glance

Plasma Beam
Route or combat cue: Melt suitable metal and interact with welding points.

Nova Beam
Route or combat cue: Pair with X-Ray information.

Ice Missiles
Route or combat cue: Create footholds or remove fire hazards.

Seeker Missiles
Route or combat cue: Multi-lock mechanisms.

Screw Attack
Route or combat cue: Wide gaps and wall-jump surfaces.

Grapple Lasso
Recognizable target: Highlighted pull points.

Grapple Swing
Recognizable target: Overhead grapple nodes.

Grapple Voltage
Recognizable target: Power-drain or power-supply targets.
Edition covered
Original standalone Wii release, using Wii Remote and Nunchuk controls. Friend Voucher exchange depended on the discontinued WiiConnect24 service.
Read each hunter’s specialty

Rundas uses ice, Ghor relies on machinery and armor, and Gandrayda changes form. Their distinct patterns matter more than firing Hypermode shots continuously into an invulnerable state.
| Opponent | Opening to seek | Main concern |
|---|---|---|
| Rundas | Expose and attack after breaking his protection | Ice pillars and ranged attacks |
| Ghor | Disable defenses and attack the exposed target | Heavy machinery and frontal armor |
| Gandrayda | Track her current copied form | Changing movement and attack patterns |
| Mogenar | Destroy its vulnerable orbs | Replaceable armor and Hypermode damage windows |
| Helios | Break its protective formations | Moving swarms around the core |
Gather Energy Cells for the Valhalla
Energy Cells power sealed systems on the derelict ship. Read terminal information and check accessible areas for clues, then spend cells on routes you can actually follow.
| Goal | Track | Useful action |
|---|---|---|
| Energy Cells | Available cells and Valhalla doors | Read terminal clues and explore planets |
| Missile Expansions | Ammunition capacity | Revisit late-tool obstacles |
| Energy Tanks | Health capacity | Prepare a larger Hypermode reserve |
| Logbook | Scans of enemies, research and lore | Scan before an encounter ends |
| Bonus credits | Achievement and historical network currencies | Keep offline goals separate from old voucher exchange |
Keep scans separate from item percentage
Item collection tracks equipment and expansions, while the logbook records enemies, research and lore. Scan one-time encounters as they appear; a later item sweep cannot recreate every missed scan.
Distinguish old network rewards from the story
Friend Vouchers and Friend Credits belonged to WiiConnect24 exchange. The original service is no longer available, but that does not block the campaign’s planet missions or ending.
References
| Reference | Website |
|---|---|
| Original Nintendo Wii manual scan | metroiddatabase.com |
| Hypermode reference | metroid.retropixel.net |
| Major upgrades | metroid.retropixel.net |
| Energy Cells | metroid.retropixel.net |
| Obstacle reference | metroid.retropixel.net |
| Nintendo WiiConnect24 closure | en-americas-support.nintendo.com |
