Time Stones and good futures
Choose between generator exploration and the Special Stages when working toward Little Planet’s good ending.
Original 1993 Mega-CD / Sega CD game, with Sonic as the playable character. Regional soundtracks differ. Tails, widescreen changes and the Special Stage retry features of the 2011 remaster and Sonic Origins are outside this guide.
Change a zone from its Past

In the first two zones of each round, destroying the robot generator in the Past produces a good future for that zone. Find a workable time-warp route, then search beyond the ordinary finish corridor. The separate Metal Sonic projector is another breakable object to recognise while exploring. Check which machine you have actually destroyed before assuming that the important generator objective has been completed.
Enter a Special Stage with a plan
Finish an eligible first or second zone with at least fifty Rings and jump into the large goal Ring to enter a Special Stage. The objective is to destroy the UFOs before the timer expires and earn its Time Stone. Steering and jumping need their own practice here. Avoid wasting the timer on aimless circles, and watch the course surface because moving through water is costly.
Track progress across the adventure
Collecting all seven Time Stones supplies the alternative way to secure good futures. If a difficult Special Stage is holding you back, the generators provide a reason to learn the ordinary zones more deeply. Keep a short record of which objective you completed in each visit. The original CD release’s menus and unlock conditions should be checked against its own manual rather than copied from the later remaster’s retry interface.
A projector image of Metal Sonic and a robot generator are separate targets. Identify the generator itself before leaving the Past.
Picture details
Game artwork belongs to its respective rights holders.
