Make every note count.Guitar Hero III: Legends of RockGUIDES

Guitar Hero III — Game Modes

Solo, practice and local two-player options. This guide does not assume legacy online services are available.

Solo

Career

Gameplay screenshot 8 — Guitar Hero III
Gameplay screenshot 8 — Guitar Hero III

Clear song tiers, play encores and face rivals while earning money for shop purchases.

Solo

Quickplay

Choose an available song for a single run without progressing through the Career sequence.

Training

Practice

Work on individual sections and reduced speeds before attempting a complete performance.

Two players

Co-op Career

Share lead and bass or rhythm parts. The co-op progression includes six songs outside the solo Career route.

Versus

Face-Off & Pro Face-Off

Compete for score. Face-Off splits the playing sections; Pro Face-Off has both players tackle the full chart at the same difficulty.

Versus

Battle

Earn attacks instead of Star Power and try to make your opponent fail. This is a different objective from simply outscoring them.

The original 2007 game. Platform-specific characters are labelled. The song directory covers the base game, including boss battles; downloadable songs are outside this guide. Screenshots may differ from your platform.

Choose a mode around the available time

The note highway and performance meters
Gameplay with the Grim Ripper shows the note highway, multiplier and rock meter. The same core playing task is the starting point when choosing a mode for your session.

Career gives a session a progression goal, while a shorter song attempt lets you concentrate on one chart. Practice is useful when a specific passage repeatedly decides the result. Shared modes ask you to coordinate roles or compete under their displayed rules, so read the setup before beginning. Keeping the session’s purpose clear prevents a difficult song from becoming an hour of full replays with the same unresolved phrase.

References