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Tranquill in Pokémon Black and White: locations, stats and moves

Find Tranquill’s original Black and White encounter records, Generation V Normal/Flying typing, base stats, abilities, evolution family and level-up moves.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Generation V identity and base stats

Tranquill is Unova #026 and National #520. Its original Black and White typing is Normal / Flying. These figures describe the standard form in the original Nintendo DS games.

The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

Tranquill
Tranquill: standard Generation V sprite, Unova #026.
Tranquill Generation V base stats
StatBase value
HP62
Attack77
Defense62
Sp. Atk50
Sp. Def42
Speed65
Total358
02

Where to obtain it in Black and White

Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Tranquill appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.

The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Tranquill recorded Black and White encounters
Location / areaVersionMethodLevelCondition
Pinwheel Forest InsideBlackDark Grass23–24No condition recorded
Pinwheel Forest InsideWhiteDark Grass23–24No condition recorded
Dragonspiral Tower EntranceBlackGrass / cave walking30–32Season Spring
Dragonspiral Tower EntranceBlackGrass / cave walking30–32Season Summer
Dragonspiral Tower EntranceBlackGrass / cave walking30–32Season Autumn
Dragonspiral Tower EntranceWhiteGrass / cave walking30–32Season Spring
Dragonspiral Tower EntranceWhiteGrass / cave walking30–32Season Summer
Dragonspiral Tower EntranceWhiteGrass / cave walking30–32Season Autumn
Dragonspiral Tower OutsideBlackGrass / cave walking31–32Season Spring
Dragonspiral Tower OutsideBlackGrass / cave walking31–32Season Summer
Dragonspiral Tower OutsideBlackGrass / cave walking31–32Season Autumn
Dragonspiral Tower OutsideBlackDark Grass35–36Season Spring
Dragonspiral Tower OutsideBlackDark Grass35–36Season Summer
Dragonspiral Tower OutsideBlackDark Grass35–36Season Autumn
Dragonspiral Tower OutsideWhiteGrass / cave walking31–32Season Spring
Dragonspiral Tower OutsideWhiteGrass / cave walking31–32Season Summer
Dragonspiral Tower OutsideWhiteGrass / cave walking31–32Season Autumn
Dragonspiral Tower OutsideWhiteDark Grass35–36Season Spring
Dragonspiral Tower OutsideWhiteDark Grass35–36Season Summer
Dragonspiral Tower OutsideWhiteDark Grass35–36Season Autumn
Route 6BlackGrass / cave walking23–25Season Spring
Route 6BlackGrass / cave walking23–25Season Summer
Route 6BlackGrass / cave walking23–25Season Autumn
Route 6BlackDark Grass27–29Season Spring
Route 6BlackDark Grass27–29Season Summer
Route 6BlackDark Grass27–29Season Autumn
Route 6WhiteGrass / cave walking23–25Season Spring
Route 6WhiteGrass / cave walking23–25Season Summer
Route 6WhiteGrass / cave walking23–25Season Autumn
Route 6WhiteDark Grass27–29Season Spring
Route 6WhiteDark Grass27–29Season Summer
Route 6WhiteDark Grass27–29Season Autumn
Route 7BlackGrass / cave walking26–28Season Spring
Route 7BlackGrass / cave walking26–28Season Summer
Route 7BlackGrass / cave walking26–28Season Autumn
Route 7BlackDark Grass30–32Season Spring
Route 7BlackDark Grass30–32Season Summer
Route 7BlackDark Grass30–32Season Autumn
Route 7WhiteGrass / cave walking26–28Season Spring
Route 7WhiteGrass / cave walking26–28Season Summer
Route 7WhiteGrass / cave walking26–28Season Autumn
Route 7WhiteDark Grass30–32Season Spring
Route 7WhiteDark Grass30–32Season Summer
Route 7WhiteDark Grass30–32Season Autumn
Route 12BlackGrass / cave walking48–50No condition recorded
Route 12BlackDark Grass58–60No condition recorded
Route 12WhiteGrass / cave walking48–50No condition recorded
Route 12WhiteDark Grass58–60No condition recorded
Lostlorn ForestBlackGrass / cave walking21–22No condition recorded
Lostlorn ForestBlackDark Grass24–25No condition recorded
Lostlorn ForestWhiteGrass / cave walking21–22No condition recorded
Lostlorn ForestWhiteDark Grass24–25No condition recorded
03

Evolution family and original requirements

Tranquill evolution family
FromIntoOriginal method
PidoveTranquillLevel 21
TranquillUnfezantLevel 32

Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.

Full evolution guide and stone locations

04

Abilities and breeding reference

Tranquill ability slots
AbilitySlot / availability
Big PecksRegular ability
Super LuckRegular ability
RivalryHidden slot; historical availability must be checked

A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.

Tranquill breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Flying
Base hatch cycles15
Experience growthMedium Slow
Base capture rate120 / 255 (not a percentage chance)
EV yield when defeatedAttack +2

The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.

Original breeding, EV, IV and nature rules

05

Original Black and White level-up moves

Tranquill Black and White level-up learnset
LevelMove
1 / starting moveGrowl
1 / starting moveGust
1 / starting moveLeer
1 / starting moveQuick Attack
4Growl
8Leer
11Quick Attack
15Air Cutter
18Roost
23Detect
27Taunt
32Air Slash
36Razor Wind
41Feather Dance
45Swagger
50Facade
54Tailwind
59Sky Attack

Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Tranquill original compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM83Work UpNormalStatus
TM87SwaggerNormalStatus
TM88PluckFlyingPhysical
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
HM02FlyFlyingPhysical

Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.

All original TM/HM locations, power, accuracy and PP

07

Egg moves and related species

No original Black/White Egg moves are recorded for this standard species.

Return to Tranquill in the illustrated regional Pokédex.

FIELD NOTE

Use the exact Black or White method and condition before hunting Tranquill. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.

References