Fallout New Vegas FNV adventure archiveFallout: New VegasGUIDES
Fallout: New Vegas / Characters

Fallout New Vegas characters: Courier, Benny, House and the Mojave factions

Understand the characters behind the Platinum Chip and the major powers competing for Hoover Dam.

Edition covered

Original 2010 Fallout: New Vegas PC base game with official patches. The base-game level cap is 30. Story add-ons, Courier’s Stash, Gun Runners’ Arsenal and mods are outside this guide; their items and increased level caps are not assumed.

6 characters · one picture per entry · open a picture for full size.

Characters

The Courier in Fallout: New Vegas
Player character

The Courier

The protagonist survives an attempted killing and sets out to find the stolen Platinum Chip. SPECIAL, skills and choices determine how the Courier handles the Mojave.

Reference

Doc Mitchell in Fallout: New Vegas
Goodsprings doctor

Doc Mitchell

Doc Mitchell treats the Courier at the beginning and guides the initial character setup. His home is the first place to inspect your new character’s statistics and equipment.

Reference

Benny in Fallout: New Vegas
Chairmen leader

Benny

Benny is connected to the ambush and the Platinum Chip. Finding him drives the opening investigation toward the Strip and its competing interests.

Reference

Mr. House in Fallout: New Vegas
Ruler of the Strip

Mr. House

House operates from the Lucky 38 and offers one of the main political paths. His goals center on control of New Vegas and the resources surrounding it.

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Yes Man in Fallout: New Vegas
Reprogrammable Securitron

Yes Man

Yes Man provides the route toward an independent New Vegas. His helpful manner does not remove the consequences of the Courier’s choices about the region’s factions.

Reference

Caesar in Fallout: New Vegas
Leader of the Legion

Caesar

Caesar leads the Legion from the eastern side of the Colorado. His faction is a major opponent of the NCR and one of the possible main-quest allegiances.

Reference

Quick notes

  • The Courier and the stolen delivery. The player’s identity begins with a job: deliver a package to New Vegas.
  • Benny and the Strip. Benny’s involvement directs the early search toward the Strip.
  • House, Caesar and the NCR. Mr. House, Caesar’s Legion and the New California Republic each offer a different plan for the region.
  • Yes Man and independent choices. Yes Man offers a path that lets the Courier challenge the major outside powers.
FIELD NOTE

When a quest explicitly warns that another faction will stop cooperating, save and review unfinished tasks before proceeding.

Picture details

Game artwork belongs to its respective rights holders.

References