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Bronzong in Pokémon Black 2 and White 2: locations, stats and moves

Find Bronzong’s Black 2/White 2 locations, Generation V Steel/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Bronzong is Unova #251 and National #437. Its Black 2/White 2 typing is Steel / Psychic. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Bronzong
Bronzong: standard Generation V form, Unova #251.
Bronzong Generation V base stats
StatBase value
HP67
Attack89
Defense116
Sp. Atk79
Sp. Def116
Speed33
Total500
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Bronzong recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Abundant ShrineBlack 2Dark grass36No special condition recorded
Abundant ShrineWhite 2Dark grass36No special condition recorded
03

Evolution family and Generation V requirements

Bronzong regional evolution family
FromIntoBlack 2 / White 2 method
BronzorBronzongLevel 33

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Bronzong Generation V ability slots
AbilitySlot / availability
LevitateRegular ability slot 1
HeatproofRegular ability slot 2
Heavy MetalHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Bronzong breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Mineral
Base hatch cycles20
Experience growthMedium Fast
Base capture rate90 / 255 (not a percentage chance)
EV yield when defeatedDefense +1, Special Defense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Bronzong sequel level-up learnset
LevelMove
1 / starting moveConfusion
1 / starting moveHypnosis
1 / starting moveImprison
1 / starting moveRain Dance
1 / starting moveSunny Day
1 / starting moveTackle
5Hypnosis
9Imprison
11Confuse Ray
15Psywave
19Iron Defense
21Feint Attack
25Safeguard
29Future Sight
31Metal Sound
33Block
36Gyro Ball
42Extrasensory
46Payback
52Heal Block
58Heavy Slam

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Bronzong sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM57Charge BeamElectricSpecial
TM64ExplosionNormalPhysical
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM69Rock PolishRockStatus
TM70FlashNormalStatus
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM92Trick RoomPsychicStatus
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Block, Gravity, Iron Defense, Iron Head, Recycle, Signal Beam, Skill Swap, Sleep Talk, Snore, Stealth Rock, Trick, Wonder Room, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Bronzong in the illustrated regional Pokédex.

FIELD NOTE

Use Bronzong’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References