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Scolipede in Pokémon Black 2 and White 2: locations, stats and moves

Find Scolipede’s Black 2/White 2 locations, Generation V Bug/Poison typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Scolipede is Unova #045 and National #545. Its Black 2/White 2 typing is Bug / Poison. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Scolipede
Scolipede: standard Generation V form, Unova #045.
Scolipede Generation V base stats
StatBase value
HP60
Attack90
Defense89
Sp. Atk55
Sp. Def69
Speed112
Total475
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Scolipede recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Pinwheel Forest InsideBlack 2Shaking grass57No special condition recorded
Pinwheel Forest InsideWhite 2Shaking grass57No special condition recorded
03

Evolution family and Generation V requirements

Scolipede regional evolution family
FromIntoBlack 2 / White 2 method
VenipedeWhirlipedeLevel 22
WhirlipedeScolipedeLevel 30

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Scolipede Generation V ability slots
AbilitySlot / availability
Poison PointRegular ability slot 1
SwarmRegular ability slot 2
Quick FeetHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Scolipede breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug
Base hatch cycles20
Experience growthMedium Slow
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedSpeed +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Scolipede sequel level-up learnset
LevelMove
1 / starting moveDefense Curl
1 / starting moveMegahorn
1 / starting movePoison Sting
1 / starting moveRollout
1 / starting moveScreech
5Poison Sting
8Screech
12Pursuit
15Protect
19Poison Tail
23Bug Bite
28Venoshock
30Baton Pass
33Agility
39Steamroller
44Toxic
50Rock Climb
55Double-Edge

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Scolipede sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM09VenoshockPoisonSpecial
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM74Gyro BallSteelPhysical
TM75Swords DanceNormalStatus
TM76Struggle BugBugSpecial
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM81X-scissorBugPhysical
TM84Poison JabPoisonPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Bug Bite, Endeavor, Iron Defense, Iron Tail, Sleep Talk, Snatch, Snore, Superpower.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Scolipede in the illustrated regional Pokédex.

FIELD NOTE

Use Scolipede’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References