THE RETRO GAME LIBRARYretrogameindexCLASSIC GAMES · LASTING GUIDES
THE FIELD NOTES

All game guides

334 reference guides across 49 game wikis.

Pokémon Platinum ↗

01Pokémon Platinum / GETTING STARTEDSinnoh team and progression basics

A starter guide to Pokémon Platinum: choose your starter, check the move category, prepare for the league, plan your postgame.

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02Pokémon Platinum / WALKTHROUGHSinnoh Gym route and story checkpoints

An eight-badge route through Platinum, including the story gates between Gyms.

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03Pokémon Platinum / BOSS GUIDEElite Four and Cynthia preparation

Build coverage for the first League challenge without depending on one perfect team.

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04Pokémon Platinum / CHARACTERSSinnoh characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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05Pokémon Platinum / ITEMS & EQUIPMENTPlatinum items — pictures, effects and locations

Browse 445 inventory entries with original Nintendo DS sprites, Platinum effects, acquisition methods and prices where listed.

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06Pokémon Platinum / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon Platinum.

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07Pokémon Platinum / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon Platinum.

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08Pokémon Platinum / COLLECTIBLESPlatinum Pokédex — all 210 Sinnoh Pokémon

Browse every Pokémon in Platinum’s regional Pokédex, with numbered entries, original sprites and Generation IV types.

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09Pokémon Platinum / MAP & LOCATIONSSinnoh map and locations

Explore Sinnoh with a clickable DS-era map and a searchable directory of towns, routes and landmarks.

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Pokémon Emerald ↗

01Pokémon Emerald / GETTING STARTEDHoenn starters and battle basics

A starter guide to Pokémon Emerald: choose a hoenn partner, use generation iii damage rules, keep useful field moves available, return for the battle frontier.

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02Pokémon Emerald / WALKTHROUGHHoenn Gym route and story gates

Follow Emerald’s badge sequence and recognise where its plot differs from Ruby and Sapphire.

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03Pokémon Emerald / POSTGAMEBattle Frontier facility guide

Choose a Frontier facility and prepare for its rules before chasing Symbols.

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04Pokémon Emerald / CHARACTERSHoenn characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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05Pokémon Emerald / ITEMS & EQUIPMENTHoenn items, equipment and training tools

A practical reference to regional tools, held items and move-planning systems.

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06Pokémon Emerald / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon Emerald.

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07Pokémon Emerald / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon Emerald.

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08Pokémon Emerald / COLLECTIBLESEmerald Pokédex — all 202 Hoenn Pokémon

Browse the complete Hoenn Pokédex with numbered entries, Pokémon pictures and Generation III types.

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Pokémon HeartGold / SoulSilver ↗

01Pokémon HeartGold / SoulSilver / GETTING STARTEDJohto journey and team planning

A starter guide to Pokémon HeartGold / SoulSilver: start in johto, pay attention to the clock, use the pokégear, continue into kanto.

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02Pokémon HeartGold / SoulSilver / WALKTHROUGHJohto to Kanto progression guide

Follow the main Johto story, then open the second region and its late-game routes.

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03Pokémon HeartGold / SoulSilver / BOSS GUIDELance and Red battle preparation

Prepare for the first Champion and the optional summit battle with different teams and supplies.

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04Pokémon HeartGold / SoulSilver / CHARACTERSJohto characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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05Pokémon HeartGold / SoulSilver / ITEMS & EQUIPMENTHeartGold and SoulSilver items — pictures, effects and locations

Explore 513 item entries with original Nintendo DS sprites, HeartGold and SoulSilver effects, locations and acquisition methods.

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06Pokémon HeartGold / SoulSilver / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon HeartGold / SoulSilver.

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07Pokémon HeartGold / SoulSilver / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon HeartGold / SoulSilver.

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08Pokémon HeartGold / SoulSilver / COLLECTIBLESHeartGold & SoulSilver Pokédex — all 256 Johto Pokémon

Browse the complete Johto Pokédex with numbered entries, Pokémon pictures and Generation IV types.

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Pokémon FireRed / LeafGreen ↗

01Pokémon FireRed / LeafGreen / GETTING STARTEDKanto starters and collection basics

A starter guide to Pokémon FireRed / LeafGreen: choose your first partner, check version exclusives, understand older move rules, explore the sevii islands.

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02Pokémon FireRed / LeafGreen / WALKTHROUGHKanto story route and roadblocks

A practical route from Pallet Town through the League, with the key items that open the map.

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03Pokémon FireRed / LeafGreen / POSTGAMESevii Islands and legendary checklist

Understand the original GBA postgame and separate normal encounters from historical event access.

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04Pokémon FireRed / LeafGreen / CHARACTERSKanto characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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05Pokémon FireRed / LeafGreen / ITEMS & EQUIPMENTFireRed items — pictures, effects and locations

Explore 307 item entries with original Game Boy Advance sprites, FireRed effects, locations and acquisition methods.

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06Pokémon FireRed / LeafGreen / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon FireRed / LeafGreen.

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07Pokémon FireRed / LeafGreen / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon FireRed / LeafGreen.

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08Pokémon FireRed / LeafGreen / COLLECTIBLESFireRed & LeafGreen Pokédex — all 151 Kanto Pokémon

Browse the complete Kanto Pokédex with numbered entries, Pokémon pictures and Generation III types.

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Pokémon Black / White ↗

01Pokémon Black / White / GETTING STARTEDUnova team and version basics

A starter guide to Pokémon Black / White: choose a unova starter, read ability and move details, watch seasonal changes, keep sequel guides separate.

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02Pokémon Black / White / WALKTHROUGHUnova badge route and story finale

Follow the original Black and White campaign without mixing in the sequel route.

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03Pokémon Black / White / TEAM BUILDINGReusable TMs and League team building

Use Generation V mechanics to build a flexible party for the original Unova League.

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04Pokémon Black / White / CHARACTERSUnova characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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05Pokémon Black / White / ITEMS & EQUIPMENTUnova items, equipment and training tools

A practical reference to regional tools, held items and move-planning systems.

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06Pokémon Black / White / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon Black / White.

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07Pokémon Black / White / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon Black / White.

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08Pokémon Black / White / COLLECTIBLESBlack & White Pokédex — all 156 Unova Pokémon

Browse the complete Unova Pokédex with numbered entries, Pokémon pictures and Generation V types.

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Pokémon Black 2 / White 2 ↗

01Pokémon Black 2 / White 2 / GETTING STARTEDReturning to Unova

A starter guide to Pokémon Black 2 / White 2: start with the sequel route, build from the expanded roster, explore optional activities, verify version-specific details.

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02Pokémon Black 2 / White 2 / WALKTHROUGHBlack 2 and White 2 story route

A sequel-specific badge sequence from Aspertia City to Champion Iris.

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03Pokémon Black 2 / White 2 / POSTGAMEPokémon World Tournament preparation

Understand tournament selection, battle formats and team preparation at the PWT.

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04Pokémon Black 2 / White 2 / CHARACTERSUnova sequel characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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05Pokémon Black 2 / White 2 / ITEMS & EQUIPMENTUnova sequel items, equipment and training tools

A practical reference to regional tools, held items and move-planning systems.

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06Pokémon Black 2 / White 2 / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon Black 2 / White 2.

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07Pokémon Black 2 / White 2 / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon Black 2 / White 2.

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08Pokémon Black 2 / White 2 / ACHIEVEMENTSMedal Rally achievements

How Unova’s in-game Medal Rally rewards exploration and different activities.

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09Pokémon Black 2 / White 2 / COLLECTIBLESBlack 2 & White 2 Pokédex — all 301 Unova Pokémon

Browse the complete Unova Pokédex with numbered entries, Pokémon pictures and Generation V types.

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The Legend of Zelda: Ocarina of Time ↗

01The Legend of Zelda: Ocarina of Time / GETTING STARTEDDungeons and collection basics

A starter guide to The Legend of Zelda: Ocarina of Time: learn targeting first, read dungeon tools together, track age and access, keep a collectible checklist.

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02The Legend of Zelda: Ocarina of Time / WALKTHROUGHDungeon route and essential equipment

Follow the original quest’s major dungeons and the equipment that unlocks them.

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03The Legend of Zelda: Ocarina of Time / COLLECTIBLESHearts, Skulltulas and useful upgrades

Organise optional exploration by age, time of day and the tool needed to collect a reward.

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04The Legend of Zelda: Ocarina of Time / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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05The Legend of Zelda: Ocarina of Time / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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06The Legend of Zelda: Ocarina of Time / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: Ocarina of Time.

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07The Legend of Zelda: Ocarina of Time / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: Ocarina of Time.

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08The Legend of Zelda: Ocarina of Time / INVENTORYInventory — illustrated reference

Explore 127 inventory entries with artwork and gameplay notes.

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09The Legend of Zelda: Ocarina of Time / DUNGEONSDungeons — illustrated reference

Explore 12 dungeons entries with artwork and gameplay notes.

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10The Legend of Zelda: Ocarina of Time / LOCATIONSLocations — illustrated reference

Explore 81 locations entries with artwork and gameplay notes.

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11The Legend of Zelda: Ocarina of Time / ENEMIESEnemies — illustrated reference

Explore 76 enemies entries with artwork and gameplay notes.

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12The Legend of Zelda: Ocarina of Time / BOSSESBosses — illustrated reference

Explore 25 bosses entries with artwork and gameplay notes.

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13The Legend of Zelda: Ocarina of Time / CHARACTERSCharacters — illustrated reference

Explore 77 characters entries with artwork and gameplay notes.

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The Legend of Zelda: Majora’s Mask ↗

01The Legend of Zelda: Majora’s Mask / GETTING STARTEDThe three-day cycle and masks

A starter guide to The Legend of Zelda: Majora’s Mask: give each cycle a goal, know what resets, use the bomber’s notebook, experiment with transformations.

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02The Legend of Zelda: Majora’s Mask / WALKTHROUGHTemple route and three-day planning

Break Termina’s four regions into manageable cycles and preserve lasting progress.

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03The Legend of Zelda: Majora’s Mask / COLLECTIBLESMasks, Stray Fairies and timed quests

Plan optional rewards without losing a cycle’s work to an unfinished appointment.

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04The Legend of Zelda: Majora’s Mask / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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05The Legend of Zelda: Majora’s Mask / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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06The Legend of Zelda: Majora’s Mask / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: Majora’s Mask.

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07The Legend of Zelda: Majora’s Mask / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: Majora’s Mask.

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The Legend of Zelda: The Wind Waker ↗

01The Legend of Zelda: The Wind Waker / GETTING STARTEDSailing and treasure charts

A starter guide to The Legend of Zelda: The Wind Waker: fill in your sea chart, check the wind, open charts before searching, separate original and hd instructions.

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02The Legend of Zelda: The Wind Waker / WALKTHROUGHGreat Sea story and dungeon route

Connect the islands and dungeons of the original GameCube campaign.

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03The Legend of Zelda: The Wind Waker / COLLECTIBLESTreasure charts and the Triforce hunt

Use the original GameCube chart system and organise sea travel efficiently.

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04The Legend of Zelda: The Wind Waker / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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05The Legend of Zelda: The Wind Waker / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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06The Legend of Zelda: The Wind Waker / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: The Wind Waker.

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07The Legend of Zelda: The Wind Waker / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: The Wind Waker.

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08The Legend of Zelda: The Wind Waker / ILLUSTRATED DIRECTORYThe Wind Waker locations

Explore the islands, settlements and landmarks of the original GameCube adventure.

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09The Legend of Zelda: The Wind Waker / ILLUSTRATED DIRECTORYThe Wind Waker items

Browse the original GameCube inventory, equipment, supplies and treasure charts. HD-only items are excluded.

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The Legend of Zelda: Twilight Princess ↗

01The Legend of Zelda: Twilight Princess / GETTING STARTEDForms, directions and collectibles

A starter guide to The Legend of Zelda: Twilight Princess: check which map you are using, use wolf senses, return with new equipment, track optional collections separately.

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02The Legend of Zelda: Twilight Princess / WALKTHROUGHDungeon progression and key tools

Follow the Fused Shadow and Mirror of Twilight arcs with the right edition’s map.

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03The Legend of Zelda: Twilight Princess / COLLECTIBLESPoe Souls, golden bugs and heart pieces

Track Twilight Princess’s optional collections without mixing their totals or rewards.

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04The Legend of Zelda: Twilight Princess / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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05The Legend of Zelda: Twilight Princess / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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06The Legend of Zelda: Twilight Princess / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: Twilight Princess.

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07The Legend of Zelda: Twilight Princess / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: Twilight Princess.

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The Legend of Zelda: A Link to the Past ↗

01The Legend of Zelda: A Link to the Past / GETTING STARTEDTwo-world exploration basics

A starter guide to The Legend of Zelda: A Link to the Past: look for connections between worlds, use dungeon maps deliberately, prepare bottles and supplies, mark incomplete heart upgrades.

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02The Legend of Zelda: A Link to the Past / WALKTHROUGHLight World and Dark World dungeon route

Connect the pendants, Master Sword and seven crystal dungeons in the original SNES adventure.

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03The Legend of Zelda: A Link to the Past / EQUIPMENTBottles, magic and exploration upgrades

Prepare for longer dungeons and use the two worlds to find optional improvements.

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04The Legend of Zelda: A Link to the Past / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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05The Legend of Zelda: A Link to the Past / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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06The Legend of Zelda: A Link to the Past / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: A Link to the Past.

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07The Legend of Zelda: A Link to the Past / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: A Link to the Past.

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Super Mario 64 ↗

01Super Mario 64 / GETTING STARTEDPower Stars and movement basics

A starter guide to Super Mario 64: practise movement in the castle grounds, use the mission title as a clue, plan the 100-coin star, include castle secrets.

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02Super Mario 64 / WALKTHROUGHCastle progression and Bowser gates

Understand the star doors, keys and extra requirements on a normal route to the ending.

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03Super Mario 64 / COLLECTIBLES120-star checklist and cap switches

Find missing stars by separating course missions, 100-coin stars and castle secrets.

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04Super Mario 64 / ABILITIES & ITEMSCaps, items and movement abilities

Understand the original N64 power-ups and the movement tools behind difficult stars.

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05Super Mario 64 / CHARACTERSCastle characters and course residents

Who helps, challenges or rewards Mario throughout the castle.

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06Super Mario 64 / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Super Mario 64.

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07Super Mario 64 / TRIVIAFun trivia

Three memorable details to notice while playing Super Mario 64.

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Super Mario Sunshine ↗

01Super Mario Sunshine / GETTING STARTEDShines, FLUDD and blue coins

A starter guide to Super Mario Sunshine: learn the hover nozzle, follow episode progression, record blue coins immediately, separate completion from story progress.

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02Super Mario Sunshine / WALKTHROUGHEpisode progression and Corona Mountain

Follow the Shadow Mario requirements instead of treating every Shine as interchangeable.

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03Super Mario Sunshine / COLLECTIBLESBlue coins and 120-Shine cleanup

Track episode-dependent coins and distinguish exchange rewards from ordinary Shines.

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04Super Mario Sunshine / EQUIPMENTF.L.U.D.D. nozzles and exploration items

Choose the right nozzle and manage the resources behind Delfino’s platforming.

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05Super Mario Sunshine / CHARACTERSIsle Delfino characters and recurring bosses

A guide to residents, allies and recurring troublemakers.

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06Super Mario Sunshine / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Super Mario Sunshine.

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07Super Mario Sunshine / TRIVIAFun trivia

Three memorable details to notice while playing Super Mario Sunshine.

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Paper Mario: The Thousand-Year Door ↗

01Paper Mario: The Thousand-Year Door / GETTING STARTEDBadges, partners and battles

A starter guide to Paper Mario: The Thousand-Year Door: practise action commands, balance your level-up choices, use partner abilities in the field, review badges before bosses.

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02Paper Mario: The Thousand-Year Door / WALKTHROUGHChapter route and partner progression

Follow the Crystal Star journey and revisit Rogueport with new partner abilities.

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03Paper Mario: The Thousand-Year Door / COMBATBadges, partner upgrades and battle roles

Build a practical loadout and spend your Star Pieces and Shine Sprites deliberately.

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04Paper Mario: The Thousand-Year Door / CHARACTERSPartner directory and field abilities

All seven original partners, their exploration jobs and their battle strengths.

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05Paper Mario: The Thousand-Year Door / EQUIPMENTBadges, upgrade currencies and consumables

A reference to the systems that shape Mario’s build and partner support.

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06Paper Mario: The Thousand-Year Door / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Paper Mario: The Thousand-Year Door.

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07Paper Mario: The Thousand-Year Door / TRIVIAFun trivia

Three memorable details to notice while playing Paper Mario: The Thousand-Year Door.

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Animal Crossing: Wild World ↗

01Animal Crossing: Wild World / TOWN LIFEGetting started and town life

Build a life in your DS town, from your first tools to long-term collections.

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02Animal Crossing: Wild World / COLLECTIBLESMuseum completion and wildlife

Museum completion and wildlife for Animal Crossing: Wild World on Nintendo DS.

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03Animal Crossing: Wild World / DAILY PLAYProgression plan and daily routine

Progression plan and daily routine for Animal Crossing: Wild World on Nintendo DS.

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04Animal Crossing: Wild World / TOWN LIFETown facilities and characters

Town facilities and characters for Animal Crossing: Wild World on Nintendo DS.

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05Animal Crossing: Wild World / TOOLS & ITEMSTools, pockets and collection equipment

Use the DS game’s tools without importing crafting rules from later games.

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06Animal Crossing: Wild World / COLLECTIBLESItems and complete collection references

Collection sizes and linked item-by-item directories for furniture, wildlife, music and more.

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07Animal Crossing: Wild World / TRIVIAFun trivia

Three memorable details to notice while playing Animal Crossing: Wild World.

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08Animal Crossing: Wild World / VILLAGERSAll 150 villagers and friendship

The full A–Z villager roster, personalities, friendship tips and historical monkey availability.

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09Animal Crossing: Wild World / VISITORSSpecial visitors and rewards

Special visitors and rewards for Animal Crossing: Wild World on Nintendo DS.

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10Animal Crossing: Wild World / PROGRESSIONHouse expansions and mortgage costs

Every house stage and associated loan, from 19,800 to 948,000 Bells.

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11Animal Crossing: Wild World / PROGRESSIONShop upgrades and Nook points

Shop upgrades and Nook points for Animal Crossing: Wild World on Nintendo DS.

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12Animal Crossing: Wild World / TOOLSGolden tools and the trading sequence

Unlock all six golden tools and follow the red-turnip trading route.

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13Animal Crossing: Wild World / TOWN LIFEBells, fruit, turnips and Boondox

Bells, fruit, turnips and Boondox for Animal Crossing: Wild World on Nintendo DS.

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14Animal Crossing: Wild World / GARDENINGHybrid flowers and the perfect town

Flower parent combinations, town ratings and the golden watering can.

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15Animal Crossing: Wild World / EVENTSEvents and annual calendar

Plan seasonal festivals, contests and recurring town events.

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16Animal Crossing: Wild World / COLLECTIBLESDecorating, music and creative activities

Decorating, music and creative activities for Animal Crossing: Wild World on Nintendo DS.

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17Animal Crossing: Wild World / TOWN LIFEMultiplayer and version differences

Multiplayer and version differences for Animal Crossing: Wild World on Nintendo DS.

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18Animal Crossing: Wild World / COLLECTIBLESFish (Wild World)

All 56 fish, with pictures, selling prices, habitats, hours and monthly availability.

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19Animal Crossing: Wild World / COLLECTIBLESBugs (Wild World)

All 56 bugs, with pictures, selling prices, habitats, hours and monthly availability.

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20Animal Crossing: Wild World / COLLECTIBLESArt (Wild World)

An illustrated gallery of all 20 museum paintings, with prices and acquisition sources.

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21Animal Crossing: Wild World / APPEARANCEFace styles (Wild World)

Compare all 16 face options and the taxi answers that select them.

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22Animal Crossing: Wild World / APPEARANCEHair styles (Wild World)

Compare 16 hairstyles, follow Harriet’s answers, and choose from eight hair colors.

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Harvest Moon: Friends of Mineral Town ↗

01Harvest Moon: Friends of Mineral Town / GETTING STARTEDYour first farm routine

A starter guide to Harvest Moon: Friends of Mineral Town: plant within your available energy, check days left in the season, care for animals every day, make time for townspeople.

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02Harvest Moon: Friends of Mineral Town / FARMINGSeasonal crop and farm planning

Plan your first year around watering capacity, harvest time and seasonal changes.

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03Harvest Moon: Friends of Mineral Town / FARM LIFETools, livestock and relationships

Develop the farm beyond crops while keeping upgrade requirements and daily care clear.

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04Harvest Moon: Friends of Mineral Town / CHARACTERSMineral Town residents and useful services

Find the people who support farming, upgrades, shopping and relationships in the GBA original.

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05Harvest Moon: Friends of Mineral Town / TOOLS & EQUIPMENTFarm tools, upgrades and animal equipment

Plan upgrades around crop care and distinguish field tools from animal-care tools.

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06Harvest Moon: Friends of Mineral Town / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Harvest Moon: Friends of Mineral Town.

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07Harvest Moon: Friends of Mineral Town / TRIVIAFun trivia

Three memorable details to notice while playing Harvest Moon: Friends of Mineral Town.

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Final Fantasy VII ↗

01Final Fantasy VII / GETTING STARTEDMateria and party preparation

A starter guide to Final Fantasy VII: equip materia to gain commands, use linked slots for combinations, review equipment growth, keep a recovery option ready.

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02Final Fantasy VII / WALKTHROUGHStory route and sensible save checkpoints

Navigate the original Final Fantasy VII while keeping useful saves before major transitions.

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03Final Fantasy VII / COMBATMateria combinations and Enemy Skills

Understand linked slots, defensive combinations and how Enemy Skill learning works.

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04Final Fantasy VII / CHARACTERSParty characters and combat roles

The original game’s nine playable characters, weapon styles and party-building considerations.

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05Final Fantasy VII / EQUIPMENTWeapons, armour and accessory decisions

Compare Materia growth, linked slots and protection before replacing equipment.

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06Final Fantasy VII / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Final Fantasy VII.

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07Final Fantasy VII / TRIVIAFun trivia

Three memorable details to notice while playing Final Fantasy VII.

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Chrono Trigger ↗

01Chrono Trigger / GETTING STARTEDTechs and time travel basics

A starter guide to Chrono Trigger: experiment with party combinations, watch enemy positioning, track the era as well as the place, keep separate saves for exploration.

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02Chrono Trigger / WALKTHROUGHTime-travel story route

Keep the eras and story objectives straight from the Millennial Fair to the final choice.

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03Chrono Trigger / POSTGAMETech combinations, side quests and endings

Strengthen the party and understand why the timing of the final battle changes the ending.

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04Chrono Trigger / CHARACTERSParty characters and Tech combinations

Build three-person teams with useful damage, healing and combination options.

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05Chrono Trigger / EQUIPMENTEquipment, accessories and recovery items

Balance defence, speed, MP efficiency and status protection in the original adventure.

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06Chrono Trigger / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Chrono Trigger.

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07Chrono Trigger / TRIVIAFun trivia

Three memorable details to notice while playing Chrono Trigger.

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Kingdom Hearts II ↗

01Kingdom Hearts II / GETTING STARTEDAbilities and combat basics

A starter guide to Kingdom Hearts II: watch reaction prompts, spend your ability points, manage magic and recovery, check the edition before farming.

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02Kingdom Hearts II / WALKTHROUGHWorld visits and boss preparation

Organise the original campaign and use Sora’s defensive tools more effectively.

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03Kingdom Hearts II / CHARACTER GROWTHDrive Form levelling and movement abilities

Train each form using its actual experience rule and unlock better movement for normal Sora.

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04Kingdom Hearts II / CHARACTERSCharacters, companions and party settings

Understand the main trio, world allies and the roles behind the journey.

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05Kingdom Hearts II / EQUIPMENTKeyblades, armour, accessories and AP

Build around weapon abilities and useful defence instead of the largest single number.

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06Kingdom Hearts II / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Kingdom Hearts II.

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07Kingdom Hearts II / TRIVIAFun trivia

Three memorable details to notice while playing Kingdom Hearts II.

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Super Metroid ↗

01Super Metroid / GETTING STARTEDExploration and upgrade basics

A starter guide to Super Metroid: record the obstacle, use the map without assuming it is complete, learn each upgrade in a safe room, restock before a long route.

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02Super Metroid / WALKTHROUGHZebes progression and major upgrades

Follow a conventional route through the four major bosses and prepare for Tourian.

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03Super Metroid / COMBAT & EXPLORATIONBoss preparation and exploration tools

Use ammunition, movement upgrades and map notes to reduce difficult return trips.

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04Super Metroid / EQUIPMENTSuits, beams and movement upgrades

A reference to Samus’s permanent upgrades and the obstacles they solve.

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05Super Metroid / CHARACTERS & BOSSESZebes inhabitants and major threats

Identify allies, major bosses and the clues provided by Zebes’s inhabitants.

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06Super Metroid / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Super Metroid.

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07Super Metroid / TRIVIAFun trivia

Three memorable details to notice while playing Super Metroid.

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Castlevania: Symphony of the Night ↗

01Castlevania: Symphony of the Night / GETTING STARTEDCastle exploration and equipment

A starter guide to Castlevania: Symphony of the Night: try equipment before judging it, review relics and transformations, use the map to guide backtracking, keep a save before the apparent finale.

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02Castlevania: Symphony of the Night / WALKTHROUGHCastle progression and the inverted castle

Find the route beyond Richter and avoid ending your exploration prematurely.

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03Castlevania: Symphony of the Night / CHARACTER BUILDINGEquipment, relics and map exploration

Make better equipment decisions and keep track of ability-gated rooms.

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04Castlevania: Symphony of the Night / EQUIPMENTRelics, transformations and key equipment

Important original PlayStation relics and the exploration routes they open.

↗
05Castlevania: Symphony of the Night / CHARACTERSCastle characters and their roles

Meet the central cast and useful contacts without confusing versions or playable modes.

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06Castlevania: Symphony of the Night / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Castlevania: Symphony of the Night.

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07Castlevania: Symphony of the Night / TRIVIAFun trivia

Three memorable details to notice while playing Castlevania: Symphony of the Night.

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Terraria ↗

01Terraria / GETTING STARTEDShelter and early exploration

A starter guide to Terraria: set up a safe base, ask the guide about materials, organise short underground trips, prepare before triggering major progression.

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02Terraria / PROGRESSIONStandard-world progression to Moon Lord

A broad 1.4-era progression route for an ordinary, unmodded world.

↗
03Terraria / PREPARATIONEquipment, storage and boss arenas

Build a consistent loadout and a reusable preparation routine.

↗
04Terraria / CHARACTERSNPCs, recruitment and town services

Important town residents for a standard, unmodded 1.4-era world; exact later-version rules may differ.

↗
05Terraria / EQUIPMENTEquipment slots, crafting stations and upgrades

A standard 1.4-era reference for making and improving a coherent loadout.

↗
06Terraria / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Terraria.

↗
07Terraria / TRIVIAFun trivia

Three memorable details to notice while playing Terraria.

↗
08Terraria / ACHIEVEMENTSAchievements and milestone planning

Plan achievement goals alongside Terraria’s exploration and boss progression.

↗

Metal Gear Solid ↗

01Metal Gear Solid / STEALTHStealth and alert levels

How patrols, distractions and the alert cycle work in the original Metal Gear Solid.

↗
02Metal Gear Solid / CODECCodec frequencies and saving

The essential support frequencies and how to save your progress in Metal Gear Solid.

↗
03Metal Gear Solid / EQUIPMENTWeapons and equipment field guide

Choose the right tool for guards, electronics, mines and ranged encounters.

↗
04Metal Gear Solid / SURVIVALInfiltration and boss preparation

Plan room entry, resource use and recovery during the Shadow Moses mission.

↗
05Metal Gear Solid / CHARACTERSCharacters and Codec support directory

Who supports Snake, who opposes him, and when their roles matter.

↗
06Metal Gear Solid / EQUIPMENTInventory reference: weapons and support gear

A quick lookup for core tools in the original Shadow Moses mission.

↗
07Metal Gear Solid / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Metal Gear Solid.

↗
08Metal Gear Solid / TRIVIAFun trivia

Three memorable details to notice while playing Metal Gear Solid.

↗

Metal Gear Solid 2 ↗

01Metal Gear Solid 2 / NAVIGATIONNodes and the Plant radar

Why the radar may be missing in the Plant chapter and what to do at a node.

↗
02Metal Gear Solid 2 / STEALTHHold-ups and equipment basics

A short guide to hold-ups, item drops and quick reloads in Sons of Liberty.

↗
03Metal Gear Solid 2 / MISSION GUIDEPlant bomb disposal and route planning

Search each strut methodically and confirm that every bomb has been frozen.

↗
04Metal Gear Solid 2 / COLLECTIBLES & STEALTHDog tags and nonlethal tools

Combine careful hold-ups with a manageable collection plan.

↗
05Metal Gear Solid 2 / CHARACTERSCharacters and mission support

The main cast across the Tanker and Plant chapters, with practical support roles.

↗
06Metal Gear Solid 2 / EQUIPMENTWeapons, sensors and mission gadgets

Identify lethal, nonlethal and objective-specific tools before using them.

↗
07Metal Gear Solid 2 / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Metal Gear Solid 2.

↗
08Metal Gear Solid 2 / TRIVIAFun trivia

Three memorable details to notice while playing Metal Gear Solid 2.

↗

Final Fantasy X ↗

01Final Fantasy X / BATTLE SYSTEMTurn order and party switching

Read the CTB display and choose your next action deliberately in Final Fantasy X.

↗
02Final Fantasy X / CHARACTER GROWTHSphere Grid basics

Understand the difference between moving on the Sphere Grid and activating its nodes.

↗
03Final Fantasy X / WALKTHROUGHPilgrimage route and party roles

Follow Spira’s main route and choose the right character for common enemy types.

↗
04Final Fantasy X / POSTGAMEOptional aeons and Celestial Weapons

Prepare for collection goals without confusing a weapon pickup with its full upgrade.

↗
05Final Fantasy X / CHARACTERSGuardians, party roles and development

The seven playable characters and the jobs they initially perform on the Sphere Grid.

↗
06Final Fantasy X / EQUIPMENTEquipment slots and useful auto-abilities

Read abilities and empty slots when choosing weapons and armour.

↗
07Final Fantasy X / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Final Fantasy X.

↗
08Final Fantasy X / TRIVIAFun trivia

Three memorable details to notice while playing Final Fantasy X.

↗

Super Mario World ↗

01Super Mario World / MOVEMENTControls and cape flight

The original SNES buttons for running, jumping and getting Cape Mario airborne.

↗
02Super Mario World / YOSHIYoshi and shell colours

A quick reference to riding Yoshi and the effects of coloured shells in Super Mario World.

↗
03Super Mario World / WALKTHROUGHWorld route and Switch Palaces

Follow the main route through Dinosaur Land and use switches to make exploration safer.

↗
04Super Mario World / COLLECTIBLES96-exit completion and Star World

Find missing exits without confusing levels, Dragon Coins and alternate goals.

↗
05Super Mario World / ITEMS & ABILITIESItems, power-ups and useful objects

Explore 45 illustrated entries with original SNES sprites, effects, locations and practical tips.

↗
06Super Mario World / CHARACTERS & ENEMIESCharacters, Yoshis and enemy families

Recognise useful allies and common hazards across Dinosaur Land.

↗
07Super Mario World / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Super Mario World.

↗
08Super Mario World / TRIVIAFun trivia

Three memorable details to notice while playing Super Mario World.

↗

Mario Kart DS ↗

01Mario Kart DS / REFERENCEGameplay & game modes

Grand Prix, Time Trials, missions and battles on Nintendo DS.

↗
02Mario Kart DS / REFERENCERacers & roster

Pictures, weight classes, availability and kart assignments for all 13 racers.

↗
03Mario Kart DS / REFERENCEAll 32 courses & cups

Browse every Nitro and Retro cup, plus the six battle arenas.

↗
04Mario Kart DS / REFERENCEAll 36 karts & statistics

An illustrated table of every regular kart, its driver and the six statistics listed by the source wiki.

↗
05Mario Kart DS / REFERENCEAll items & effects

Pictures and practical effects for all 17 Mario Kart DS items.

↗
06Mario Kart DS / REFERENCEItem probabilities by position

The source’s Grand Prix probability grid and summary table, with all rank columns preserved.

↗
07Mario Kart DS / REFERENCECourse hazards, emblems & history

A reference to obstacles, custom emblems and notable features of Mario Kart DS.

↗

Wii Sports ↗

01Wii Sports / REFERENCETennis guide

Time your swing and keep the rally going.

↗
02Wii Sports / REFERENCEBaseball guide

Bat, pitch and play through three innings.

↗
03Wii Sports / REFERENCEBowling guide

Aim for strikes across ten frames.

↗
04Wii Sports / REFERENCEGolf guide

Read the wind and plan your route across nine holes.

↗
05Wii Sports / REFERENCEBoxing guide

Punch, defend and face the champion Matt.

↗
06Wii Sports / REFERENCEAll 15 training games

Three challenges for each sport, from target practice to power throws.

↗
07Wii Sports / REFERENCEMii rivals & champions

Meet three familiar champions from the original Wii game.

↗
08Wii Sports / REFERENCESkill levels & Wii Fitness

Follow your progress across the five sports.

↗

Wii Play ↗

01Wii Play / REFERENCEAll nine minigames

A quick reference to every game in Wii Play.

↗
02Wii Play / REFERENCEScreenshots & pictures

Browse official Nintendo gameplay and promotional pictures.

↗
03Wii Play / REFERENCEGetting started

Players, controllers and your Mii.

↗

Tekken 3 ↗

01Tekken 3 / GUIDEControls & fighting basics

Learn the four attack buttons, guarding and movement.

↗
02Tekken 3 / GUIDEFighter roster

Pictures of all 23 fighters and alternate selections, with availability and stage assignments.

↗
03Tekken 3 / GUIDEArcade, Versus & bonus modes

Find a mode for training, local competition or an extra challenge.

↗
04Tekken 3 / GUIDEHidden fighters & unlockables

Track the main PlayStation unlock routes.

↗
05Tekken 3 / REFERENCEStages & Tekken Force areas

Pictures of all 15 main stages and all five Tekken Force areas, including the hidden final encounter.

↗
06Tekken 3 / GALLERYScreenshots & game artwork

The original logo, PlayStation cover, menus and bonus modes in pictures.

↗

New Super Mario Bros. ↗

01New Super Mario Bros. / REFERENCEGetting started & game modes

Movement, the reserve item and the DS multiplayer modes.

↗
02New Super Mario Bros. / REFERENCECharacters & cast

Meet both playable brothers, Peach, their allies and the two central villains.

↗
03New Super Mario Bros. / REFERENCEPower-ups & items

Illustrated guide to every main power-up, coins and familiar objects.

↗
04New Super Mario Bros. / REFERENCEEnemies & hazards

A picture directory of the creatures and hazards found throughout the DS adventure.

↗
05New Super Mario Bros. / REFERENCEBosses & castle encounters

All nine main boss characters, from Bowser Jr. to Dry Bowser.

↗
06New Super Mario Bros. / REFERENCEAll eight worlds

World maps, themes and the branching adventure route.

↗
07New Super Mario Bros. / COLLECTIBLESStar Coins & secrets

Plan a return trip for 240 Star Coins and the hidden world routes.

↗
08New Super Mario Bros. / REFERENCEArtwork & screenshots

Cover art, the logo and scenes from the original DS release.

↗
10New Super Mario Bros. / CHARACTER PROFILEMario

Mario in New Super Mario Bros. for Nintendo DS.

↗
11New Super Mario Bros. / CHARACTER PROFILELuigi

Luigi in New Super Mario Bros. for Nintendo DS.

↗
12New Super Mario Bros. / CHARACTER PROFILEPrincess Peach

Princess Peach in New Super Mario Bros. for Nintendo DS.

↗
13New Super Mario Bros. / CHARACTER PROFILEToad

Toad in New Super Mario Bros. for Nintendo DS.

↗
14New Super Mario Bros. / CHARACTER PROFILEToadsworth

Toadsworth in New Super Mario Bros. for Nintendo DS.

↗
15New Super Mario Bros. / CHARACTER PROFILEDorrie

Dorrie in New Super Mario Bros. for Nintendo DS.

↗
16New Super Mario Bros. / CHARACTER PROFILEBowser Jr.

Bowser Jr. in New Super Mario Bros. for Nintendo DS.

↗
17New Super Mario Bros. / CHARACTER PROFILEBowser

Bowser in New Super Mario Bros. for Nintendo DS.

↗

Super Smash Bros. 64 ↗

01Super Smash Bros. 64 / ITEMSItems & pictures

All 20 Smash 64 pickup items, with original-game pictures and quick explanations.

↗
02Super Smash Bros. 64 / REFERENCECharacters & pictures

Meet every Smash 64 fighter with original Nintendo 64 artwork.

↗
03Super Smash Bros. 64 / REFERENCEAll 12 fighters

The eight starting fighters and four secret challengers.

↗
04Super Smash Bros. 64 / REFERENCEControls & getting started

Attacks, shielding, recovery and match rules on Nintendo 64.

↗
05Super Smash Bros. 64 / REFERENCEThe nine VS stages

Eight starting arenas and the secret Mushroom Kingdom stage.

↗
06Super Smash Bros. 64 / COLLECTIBLESUnlock the four secret fighters

Requirements for Luigi, Captain Falcon, Ness and Jigglypuff.

↗
07Super Smash Bros. 64 / REFERENCESingle-player & multiplayer modes

Choose a solo challenge, practice session or local battle.

↗
08Super Smash Bros. 64 / REFERENCEScreenshots & image credits

Nintendo screenshots, fighter artwork and item image credits.

↗

Super Smash Bros. Melee ↗

01Super Smash Bros. Melee / REFERENCECharacters & pictures

The complete Melee cast in a compact picture grid, including Sheik.

↗
02Super Smash Bros. Melee / ITEMSItems & pictures

All 34 standard Melee items, with pictures and expandable descriptions.

↗
03Super Smash Bros. Melee / COLLECTIBLESUnlockable fighters

Unlock every secret character through VS match milestones.

↗
04Super Smash Bros. Melee / REFERENCEControls & getting started

GameCube controls, recovery and basic match rules.

↗
05Super Smash Bros. Melee / REFERENCEModes & solo challenges

Classic, Adventure, All-Star, Event Matches and practice.

↗

Sonic Adventure 2: Battle ↗

01Sonic Adventure 2: Battle / REFERENCECharacters & pictures

The six story heroes and rivals, six extra 2P characters and Omochao.

↗
02Sonic Adventure 2: Battle / REFERENCEGetting started

The three play styles and the Hero, Dark and Last stories.

↗
03Sonic Adventure 2: Battle / REFERENCEHero & Dark stage routes

A quick route through the 31 main campaign stages, including kart stages.

↗
04Sonic Adventure 2: Battle / UPGRADESCharacter upgrades

A compact checklist of permanent equipment for the six story characters.

↗
05Sonic Adventure 2: Battle / REFERENCEChao & Chaos Drives

A compact illustrated introduction to Chao care and stat-building drives.

↗
06Sonic Adventure 2: Battle / COLLECTIBLESEmblems & completion

Story unlocks, mission ranks, Chao competitions and Green Hill.

↗

SSX Tricky ↗

01SSX Tricky / REFERENCECharacters & pictures

Meet all 12 standard riders in a compact illustrated gallery.

↗
02SSX Tricky / REFERENCEGetting started

Race, Showoff, Free Ride and your first big tricks.

↗
03SSX Tricky / REFERENCECourses

Eight main venues and two bonus playgrounds.

↗
04SSX Tricky / REFERENCETricks & boost

Build boost, find big air and land your Uber tricks.

↗
05SSX Tricky / EQUIPMENTSnowboards & pictures

Three of Eddie’s board designs, shown from both sides.

↗
06SSX Tricky / COLLECTIBLESProgress & unlocks

Keep track of your riders, medals and Trick Books.

↗

The Sims Bustin’ Out ↗

01The Sims Bustin’ Out / REFERENCEGetting started on PS2

Bust Out, Free Play and the basics of everyday Sim life.

↗
02The Sims Bustin’ Out / REFERENCECharacters & households

A compact directory of the main story residents and where to meet them.

↗
03The Sims Bustin’ Out / REFERENCEHomes & locations

The 13 main Bust Out locations, from Mom’s house to the mansion.

↗
04The Sims Bustin’ Out / CAREERSCareers & promotions

Seven Bust Out career paths and a simple promotion checklist.

↗
05The Sims Bustin’ Out / REFERENCENeeds, skills & friendships

Keep your Sim ready for work, social goals and daily life.

↗
06The Sims Bustin’ Out / COLLECTIBLESGoals & unlocks

Track household goals, career progress and new rewards.

↗
07The Sims Bustin’ Out / REFERENCEPS2 picture gallery

Original cover art and four console gameplay pictures.

↗

EarthBound ↗

01EarthBound / REFERENCECharacters & pictures

Meet Ness, Paula, Jeff and Poo in a compact sprite gallery.

↗
02EarthBound / REFERENCEGetting started

Saving, money, exploration and the first steps out of Onett.

↗
03EarthBound / REFERENCECombat & PSI

Rolling HP, encounter positioning and party roles.

↗
04EarthBound / REFERENCETowns & locations

A compact overview of ten memorable stops. Includes later-area names.

↗
05EarthBound / EQUIPMENTItems & equipment

Useful supplies and equipment to look out for.

↗
06EarthBound / COLLECTIBLESThe eight Sanctuaries

A checklist of the eight melody locations. Contains location spoilers.

↗

Portal ↗

Portal 2 ↗

Super Mario Galaxy ↗

01Super Mario Galaxy / ILLUSTRATED DIRECTORYCharacters

An illustrated guide to characters in Super Mario Galaxy.

↗
02Super Mario Galaxy / ILLUSTRATED DIRECTORYGalaxies & locations

An illustrated guide to galaxies & locations in Super Mario Galaxy.

↗
03Super Mario Galaxy / ILLUSTRATED DIRECTORYItems & power-ups

An illustrated guide to items & power-ups in Super Mario Galaxy.

↗

Nintendogs: Dachshund & Friends ↗

01Nintendogs: Dachshund & Friends / REFERENCEDog breeds

Explore dog breeds in Nintendogs: Dachshund & Friends for Nintendo DS.

↗
02Nintendogs: Dachshund & Friends / REFERENCEPlaces & activities

Explore places & activities in Nintendogs: Dachshund & Friends for Nintendo DS.

↗
03Nintendogs: Dachshund & Friends / REFERENCEItems & care

Explore items & care in Nintendogs: Dachshund & Friends for Nintendo DS.

↗

Mario Party 4 ↗

01Mario Party 4 / REFERENCECharacters

Pictures of all eight playable characters.

↗
02Mario Party 4 / REFERENCEItems

An illustrated guide to all 14 board items.

↗

Burnout 3: Takedown ↗

01Burnout 3: Takedown / REFERENCECars & vehicles

Browse the Burnout 3: Takedown cars & vehicles.

↗
02Burnout 3: Takedown / REFERENCELocations & tracks

Browse the Burnout 3: Takedown locations & tracks.

↗
03Burnout 3: Takedown / REFERENCESong list

Browse the Burnout 3: Takedown song list.

↗

Final Fantasy X-2 ↗

01Final Fantasy X-2 / REFERENCECharacters

Meet Yuna, Rikku and Paine — the three heroines at the heart of the Gullwings.

↗
02Final Fantasy X-2 / REFERENCEDressphere Unlock Guide & Checklist

Find every original FFX-2 dressphere: unlock chapters, locations, missable requirements and a checklist that saves your progress.

↗
03Final Fantasy X-2 / REFERENCELocations

A quick guide to 16 major destinations across Spira. Revisit areas as each chapter opens new events.

↗

Call of Duty: Black Ops II ↗

01Call of Duty: Black Ops II / REFERENCEGuns & Weapons

84 illustrated guns and special weapons, from multiplayer loadouts to campaign additions and Zombies wonder weapons.

↗
02Call of Duty: Black Ops II / REFERENCEMaps

All 31 multiplayer maps plus 12 Zombies maps and standalone areas, including bonus content and all four map packs.

↗

Call of Duty: Black Ops ↗

01Call of Duty: Black Ops / REFERENCEGuns & Weapons

73 illustrated guns and special weapons, from multiplayer loadouts to campaign additions and Zombies wonder weapons.

↗
02Call of Duty: Black Ops / REFERENCEMaps

26 multiplayer maps, 10 Zombies maps and the Dead Ops Arcade bonus, including all four DLC packs.

↗

Dragon Ball Z: Budokai 3 ↗

01Dragon Ball Z: Budokai 3 / REFERENCECharacters & Fusions

A searchable, illustrated roster of 38 fighters and four fusion characters.

↗
02Dragon Ball Z: Budokai 3 / REFERENCEBattle Stages

All 12 named battle stages with pictures and quick descriptions.

↗
03Dragon Ball Z: Budokai 3 / REFERENCEModes & Basics

A quick introduction to game modes, capsules and combat.

↗

Metroid Prime ↗

01Metroid Prime / REFERENCESuits

The four main suit stages in the original game. The unlockable Fusion Suit appearance is a bonus costume, not a fifth progression upgrade.

↗
02Metroid Prime / REFERENCEWeapons & Upgrades

26 equipment and collectible types, grouped by purpose. Includes starting equipment, new abilities, expansions and artifacts; this is not a room-by-room pickup checklist.

↗
03Metroid Prime / REFERENCELocations

Seven main locations: the prologue frigate and six regions on Tallon IV. Individual rooms and the crashed frigate are not counted as separate regions.

↗

Star Fox 64 ↗

01Star Fox 64 / REFERENCECharacters

14 main characters: the Star Fox team, supporting allies, Star Wolf and Andross. Fox is the single-player protagonist; this is a cast guide, not a playable-character roster.

↗
02Star Fox 64 / REFERENCEMissions & Locations

15 destinations, shown in 16 mission entries so the two Venom approaches stay distinct. A campaign follows a branching route rather than visiting every destination.

↗
03Star Fox 64 / REFERENCEVehicles

The three vehicles used in the single-player campaign, with their roles and equipment.

↗