All game guides
334 reference guides across 49 game wikis.
Pokémon Platinum ↗
01Pokémon Platinum / GETTING STARTEDSinnoh team and progression basicsA starter guide to Pokémon Platinum: choose your starter, check the move category, prepare for the league, plan your postgame.
↗02Pokémon Platinum / WALKTHROUGHSinnoh Gym route and story checkpointsAn eight-badge route through Platinum, including the story gates between Gyms.
↗03Pokémon Platinum / BOSS GUIDEElite Four and Cynthia preparationBuild coverage for the first League challenge without depending on one perfect team.
↗04Pokémon Platinum / CHARACTERSSinnoh characters, rivals and major trainersMeet the important people in this adventure and understand their gameplay roles.
↗05Pokémon Platinum / ITEMS & EQUIPMENTPlatinum items — pictures, effects and locationsBrowse 445 inventory entries with original Nintendo DS sprites, Platinum effects, acquisition methods and prices where listed.
↗06Pokémon Platinum / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Pokémon Platinum.
↗07Pokémon Platinum / TRIVIAFun triviaThree memorable details to notice while playing Pokémon Platinum.
↗08Pokémon Platinum / COLLECTIBLESPlatinum Pokédex — all 210 Sinnoh PokémonBrowse every Pokémon in Platinum’s regional Pokédex, with numbered entries, original sprites and Generation IV types.
↗09Pokémon Platinum / MAP & LOCATIONSSinnoh map and locationsExplore Sinnoh with a clickable DS-era map and a searchable directory of towns, routes and landmarks.
↗Pokémon Emerald ↗
01Pokémon Emerald / GETTING STARTEDHoenn starters and battle basicsA starter guide to Pokémon Emerald: choose a hoenn partner, use generation iii damage rules, keep useful field moves available, return for the battle frontier.
↗02Pokémon Emerald / WALKTHROUGHHoenn Gym route and story gatesFollow Emerald’s badge sequence and recognise where its plot differs from Ruby and Sapphire.
↗03Pokémon Emerald / POSTGAMEBattle Frontier facility guideChoose a Frontier facility and prepare for its rules before chasing Symbols.
↗04Pokémon Emerald / CHARACTERSHoenn characters, rivals and major trainersMeet the important people in this adventure and understand their gameplay roles.
↗05Pokémon Emerald / ITEMS & EQUIPMENTHoenn items, equipment and training toolsA practical reference to regional tools, held items and move-planning systems.
↗06Pokémon Emerald / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Pokémon Emerald.
↗07Pokémon Emerald / TRIVIAFun triviaThree memorable details to notice while playing Pokémon Emerald.
↗08Pokémon Emerald / COLLECTIBLESEmerald Pokédex — all 202 Hoenn PokémonBrowse the complete Hoenn Pokédex with numbered entries, Pokémon pictures and Generation III types.
↗Pokémon HeartGold / SoulSilver ↗
01Pokémon HeartGold / SoulSilver / GETTING STARTEDJohto journey and team planningA starter guide to Pokémon HeartGold / SoulSilver: start in johto, pay attention to the clock, use the pokégear, continue into kanto.
↗02Pokémon HeartGold / SoulSilver / WALKTHROUGHJohto to Kanto progression guideFollow the main Johto story, then open the second region and its late-game routes.
↗03Pokémon HeartGold / SoulSilver / BOSS GUIDELance and Red battle preparationPrepare for the first Champion and the optional summit battle with different teams and supplies.
↗04Pokémon HeartGold / SoulSilver / CHARACTERSJohto characters, rivals and major trainersMeet the important people in this adventure and understand their gameplay roles.
↗05Pokémon HeartGold / SoulSilver / ITEMS & EQUIPMENTHeartGold and SoulSilver items — pictures, effects and locationsExplore 513 item entries with original Nintendo DS sprites, HeartGold and SoulSilver effects, locations and acquisition methods.
↗06Pokémon HeartGold / SoulSilver / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Pokémon HeartGold / SoulSilver.
↗07Pokémon HeartGold / SoulSilver / TRIVIAFun triviaThree memorable details to notice while playing Pokémon HeartGold / SoulSilver.
↗08Pokémon HeartGold / SoulSilver / COLLECTIBLESHeartGold & SoulSilver Pokédex — all 256 Johto PokémonBrowse the complete Johto Pokédex with numbered entries, Pokémon pictures and Generation IV types.
↗Pokémon FireRed / LeafGreen ↗
01Pokémon FireRed / LeafGreen / GETTING STARTEDKanto starters and collection basicsA starter guide to Pokémon FireRed / LeafGreen: choose your first partner, check version exclusives, understand older move rules, explore the sevii islands.
↗02Pokémon FireRed / LeafGreen / WALKTHROUGHKanto story route and roadblocksA practical route from Pallet Town through the League, with the key items that open the map.
↗03Pokémon FireRed / LeafGreen / POSTGAMESevii Islands and legendary checklistUnderstand the original GBA postgame and separate normal encounters from historical event access.
↗04Pokémon FireRed / LeafGreen / CHARACTERSKanto characters, rivals and major trainersMeet the important people in this adventure and understand their gameplay roles.
↗05Pokémon FireRed / LeafGreen / ITEMS & EQUIPMENTFireRed items — pictures, effects and locationsExplore 307 item entries with original Game Boy Advance sprites, FireRed effects, locations and acquisition methods.
↗06Pokémon FireRed / LeafGreen / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Pokémon FireRed / LeafGreen.
↗07Pokémon FireRed / LeafGreen / TRIVIAFun triviaThree memorable details to notice while playing Pokémon FireRed / LeafGreen.
↗08Pokémon FireRed / LeafGreen / COLLECTIBLESFireRed & LeafGreen Pokédex — all 151 Kanto PokémonBrowse the complete Kanto Pokédex with numbered entries, Pokémon pictures and Generation III types.
↗Pokémon Black / White ↗
01Pokémon Black / White / GETTING STARTEDUnova team and version basicsA starter guide to Pokémon Black / White: choose a unova starter, read ability and move details, watch seasonal changes, keep sequel guides separate.
↗02Pokémon Black / White / WALKTHROUGHUnova badge route and story finaleFollow the original Black and White campaign without mixing in the sequel route.
↗03Pokémon Black / White / TEAM BUILDINGReusable TMs and League team buildingUse Generation V mechanics to build a flexible party for the original Unova League.
↗04Pokémon Black / White / CHARACTERSUnova characters, rivals and major trainersMeet the important people in this adventure and understand their gameplay roles.
↗05Pokémon Black / White / ITEMS & EQUIPMENTUnova items, equipment and training toolsA practical reference to regional tools, held items and move-planning systems.
↗06Pokémon Black / White / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Pokémon Black / White.
↗07Pokémon Black / White / TRIVIAFun triviaThree memorable details to notice while playing Pokémon Black / White.
↗08Pokémon Black / White / COLLECTIBLESBlack & White Pokédex — all 156 Unova PokémonBrowse the complete Unova Pokédex with numbered entries, Pokémon pictures and Generation V types.
↗Pokémon Black 2 / White 2 ↗
01Pokémon Black 2 / White 2 / GETTING STARTEDReturning to UnovaA starter guide to Pokémon Black 2 / White 2: start with the sequel route, build from the expanded roster, explore optional activities, verify version-specific details.
↗02Pokémon Black 2 / White 2 / WALKTHROUGHBlack 2 and White 2 story routeA sequel-specific badge sequence from Aspertia City to Champion Iris.
↗03Pokémon Black 2 / White 2 / POSTGAMEPokémon World Tournament preparationUnderstand tournament selection, battle formats and team preparation at the PWT.
↗04Pokémon Black 2 / White 2 / CHARACTERSUnova sequel characters, rivals and major trainersMeet the important people in this adventure and understand their gameplay roles.
↗05Pokémon Black 2 / White 2 / ITEMS & EQUIPMENTUnova sequel items, equipment and training toolsA practical reference to regional tools, held items and move-planning systems.
↗06Pokémon Black 2 / White 2 / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Pokémon Black 2 / White 2.
↗07Pokémon Black 2 / White 2 / TRIVIAFun triviaThree memorable details to notice while playing Pokémon Black 2 / White 2.
↗08Pokémon Black 2 / White 2 / ACHIEVEMENTSMedal Rally achievementsHow Unova’s in-game Medal Rally rewards exploration and different activities.
↗09Pokémon Black 2 / White 2 / COLLECTIBLESBlack 2 & White 2 Pokédex — all 301 Unova PokémonBrowse the complete Unova Pokédex with numbered entries, Pokémon pictures and Generation V types.
↗The Legend of Zelda: Ocarina of Time ↗
01The Legend of Zelda: Ocarina of Time / GETTING STARTEDDungeons and collection basicsA starter guide to The Legend of Zelda: Ocarina of Time: learn targeting first, read dungeon tools together, track age and access, keep a collectible checklist.
↗02The Legend of Zelda: Ocarina of Time / WALKTHROUGHDungeon route and essential equipmentFollow the original quest’s major dungeons and the equipment that unlocks them.
↗03The Legend of Zelda: Ocarina of Time / COLLECTIBLESHearts, Skulltulas and useful upgradesOrganise optional exploration by age, time of day and the tool needed to collect a reward.
↗04The Legend of Zelda: Ocarina of Time / EQUIPMENTEquipment, weapons and key itemsWhere important tools enter the adventure, what they do, and when to revisit earlier obstacles.
↗05The Legend of Zelda: Ocarina of Time / CHARACTERSCharacters and quest contactsA directory of companions, allies and the people behind major side quests.
↗06The Legend of Zelda: Ocarina of Time / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in The Legend of Zelda: Ocarina of Time.
↗07The Legend of Zelda: Ocarina of Time / TRIVIAFun triviaThree memorable details to notice while playing The Legend of Zelda: Ocarina of Time.
↗08The Legend of Zelda: Ocarina of Time / INVENTORYInventory — illustrated referenceExplore 127 inventory entries with artwork and gameplay notes.
↗09The Legend of Zelda: Ocarina of Time / DUNGEONSDungeons — illustrated referenceExplore 12 dungeons entries with artwork and gameplay notes.
↗10The Legend of Zelda: Ocarina of Time / LOCATIONSLocations — illustrated referenceExplore 81 locations entries with artwork and gameplay notes.
↗11The Legend of Zelda: Ocarina of Time / ENEMIESEnemies — illustrated referenceExplore 76 enemies entries with artwork and gameplay notes.
↗12The Legend of Zelda: Ocarina of Time / BOSSESBosses — illustrated referenceExplore 25 bosses entries with artwork and gameplay notes.
↗13The Legend of Zelda: Ocarina of Time / CHARACTERSCharacters — illustrated referenceExplore 77 characters entries with artwork and gameplay notes.
↗The Legend of Zelda: Majora’s Mask ↗
01The Legend of Zelda: Majora’s Mask / GETTING STARTEDThe three-day cycle and masksA starter guide to The Legend of Zelda: Majora’s Mask: give each cycle a goal, know what resets, use the bomber’s notebook, experiment with transformations.
↗02The Legend of Zelda: Majora’s Mask / WALKTHROUGHTemple route and three-day planningBreak Termina’s four regions into manageable cycles and preserve lasting progress.
↗03The Legend of Zelda: Majora’s Mask / COLLECTIBLESMasks, Stray Fairies and timed questsPlan optional rewards without losing a cycle’s work to an unfinished appointment.
↗04The Legend of Zelda: Majora’s Mask / EQUIPMENTEquipment, weapons and key itemsWhere important tools enter the adventure, what they do, and when to revisit earlier obstacles.
↗05The Legend of Zelda: Majora’s Mask / CHARACTERSCharacters and quest contactsA directory of companions, allies and the people behind major side quests.
↗06The Legend of Zelda: Majora’s Mask / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in The Legend of Zelda: Majora’s Mask.
↗07The Legend of Zelda: Majora’s Mask / TRIVIAFun triviaThree memorable details to notice while playing The Legend of Zelda: Majora’s Mask.
↗The Legend of Zelda: The Wind Waker ↗
01The Legend of Zelda: The Wind Waker / GETTING STARTEDSailing and treasure chartsA starter guide to The Legend of Zelda: The Wind Waker: fill in your sea chart, check the wind, open charts before searching, separate original and hd instructions.
↗02The Legend of Zelda: The Wind Waker / WALKTHROUGHGreat Sea story and dungeon routeConnect the islands and dungeons of the original GameCube campaign.
↗03The Legend of Zelda: The Wind Waker / COLLECTIBLESTreasure charts and the Triforce huntUse the original GameCube chart system and organise sea travel efficiently.
↗04The Legend of Zelda: The Wind Waker / EQUIPMENTEquipment, weapons and key itemsWhere important tools enter the adventure, what they do, and when to revisit earlier obstacles.
↗05The Legend of Zelda: The Wind Waker / CHARACTERSCharacters and quest contactsA directory of companions, allies and the people behind major side quests.
↗06The Legend of Zelda: The Wind Waker / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in The Legend of Zelda: The Wind Waker.
↗07The Legend of Zelda: The Wind Waker / TRIVIAFun triviaThree memorable details to notice while playing The Legend of Zelda: The Wind Waker.
↗08The Legend of Zelda: The Wind Waker / ILLUSTRATED DIRECTORYThe Wind Waker locationsExplore the islands, settlements and landmarks of the original GameCube adventure.
↗09The Legend of Zelda: The Wind Waker / ILLUSTRATED DIRECTORYThe Wind Waker itemsBrowse the original GameCube inventory, equipment, supplies and treasure charts. HD-only items are excluded.
↗The Legend of Zelda: Twilight Princess ↗
01The Legend of Zelda: Twilight Princess / GETTING STARTEDForms, directions and collectiblesA starter guide to The Legend of Zelda: Twilight Princess: check which map you are using, use wolf senses, return with new equipment, track optional collections separately.
↗02The Legend of Zelda: Twilight Princess / WALKTHROUGHDungeon progression and key toolsFollow the Fused Shadow and Mirror of Twilight arcs with the right edition’s map.
↗03The Legend of Zelda: Twilight Princess / COLLECTIBLESPoe Souls, golden bugs and heart piecesTrack Twilight Princess’s optional collections without mixing their totals or rewards.
↗04The Legend of Zelda: Twilight Princess / EQUIPMENTEquipment, weapons and key itemsWhere important tools enter the adventure, what they do, and when to revisit earlier obstacles.
↗05The Legend of Zelda: Twilight Princess / CHARACTERSCharacters and quest contactsA directory of companions, allies and the people behind major side quests.
↗06The Legend of Zelda: Twilight Princess / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in The Legend of Zelda: Twilight Princess.
↗07The Legend of Zelda: Twilight Princess / TRIVIAFun triviaThree memorable details to notice while playing The Legend of Zelda: Twilight Princess.
↗The Legend of Zelda: A Link to the Past ↗
01The Legend of Zelda: A Link to the Past / GETTING STARTEDTwo-world exploration basicsA starter guide to The Legend of Zelda: A Link to the Past: look for connections between worlds, use dungeon maps deliberately, prepare bottles and supplies, mark incomplete heart upgrades.
↗02The Legend of Zelda: A Link to the Past / WALKTHROUGHLight World and Dark World dungeon routeConnect the pendants, Master Sword and seven crystal dungeons in the original SNES adventure.
↗03The Legend of Zelda: A Link to the Past / EQUIPMENTBottles, magic and exploration upgradesPrepare for longer dungeons and use the two worlds to find optional improvements.
↗04The Legend of Zelda: A Link to the Past / EQUIPMENTEquipment, weapons and key itemsWhere important tools enter the adventure, what they do, and when to revisit earlier obstacles.
↗05The Legend of Zelda: A Link to the Past / CHARACTERSCharacters and quest contactsA directory of companions, allies and the people behind major side quests.
↗06The Legend of Zelda: A Link to the Past / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in The Legend of Zelda: A Link to the Past.
↗07The Legend of Zelda: A Link to the Past / TRIVIAFun triviaThree memorable details to notice while playing The Legend of Zelda: A Link to the Past.
↗Super Mario 64 ↗
01Super Mario 64 / GETTING STARTEDPower Stars and movement basicsA starter guide to Super Mario 64: practise movement in the castle grounds, use the mission title as a clue, plan the 100-coin star, include castle secrets.
↗02Super Mario 64 / WALKTHROUGHCastle progression and Bowser gatesUnderstand the star doors, keys and extra requirements on a normal route to the ending.
↗03Super Mario 64 / COLLECTIBLES120-star checklist and cap switchesFind missing stars by separating course missions, 100-coin stars and castle secrets.
↗04Super Mario 64 / ABILITIES & ITEMSCaps, items and movement abilitiesUnderstand the original N64 power-ups and the movement tools behind difficult stars.
↗05Super Mario 64 / CHARACTERSCastle characters and course residentsWho helps, challenges or rewards Mario throughout the castle.
↗06Super Mario 64 / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Super Mario 64.
↗07Super Mario 64 / TRIVIAFun triviaThree memorable details to notice while playing Super Mario 64.
↗Super Mario Sunshine ↗
01Super Mario Sunshine / GETTING STARTEDShines, FLUDD and blue coinsA starter guide to Super Mario Sunshine: learn the hover nozzle, follow episode progression, record blue coins immediately, separate completion from story progress.
↗02Super Mario Sunshine / WALKTHROUGHEpisode progression and Corona MountainFollow the Shadow Mario requirements instead of treating every Shine as interchangeable.
↗03Super Mario Sunshine / COLLECTIBLESBlue coins and 120-Shine cleanupTrack episode-dependent coins and distinguish exchange rewards from ordinary Shines.
↗04Super Mario Sunshine / EQUIPMENTF.L.U.D.D. nozzles and exploration itemsChoose the right nozzle and manage the resources behind Delfino’s platforming.
↗05Super Mario Sunshine / CHARACTERSIsle Delfino characters and recurring bossesA guide to residents, allies and recurring troublemakers.
↗06Super Mario Sunshine / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Super Mario Sunshine.
↗07Super Mario Sunshine / TRIVIAFun triviaThree memorable details to notice while playing Super Mario Sunshine.
↗Paper Mario: The Thousand-Year Door ↗
01Paper Mario: The Thousand-Year Door / GETTING STARTEDBadges, partners and battlesA starter guide to Paper Mario: The Thousand-Year Door: practise action commands, balance your level-up choices, use partner abilities in the field, review badges before bosses.
↗02Paper Mario: The Thousand-Year Door / WALKTHROUGHChapter route and partner progressionFollow the Crystal Star journey and revisit Rogueport with new partner abilities.
↗03Paper Mario: The Thousand-Year Door / COMBATBadges, partner upgrades and battle rolesBuild a practical loadout and spend your Star Pieces and Shine Sprites deliberately.
↗04Paper Mario: The Thousand-Year Door / CHARACTERSPartner directory and field abilitiesAll seven original partners, their exploration jobs and their battle strengths.
↗05Paper Mario: The Thousand-Year Door / EQUIPMENTBadges, upgrade currencies and consumablesA reference to the systems that shape Mario’s build and partner support.
↗06Paper Mario: The Thousand-Year Door / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Paper Mario: The Thousand-Year Door.
↗07Paper Mario: The Thousand-Year Door / TRIVIAFun triviaThree memorable details to notice while playing Paper Mario: The Thousand-Year Door.
↗Animal Crossing: Wild World ↗
01Animal Crossing: Wild World / TOWN LIFEGetting started and town lifeBuild a life in your DS town, from your first tools to long-term collections.
↗02Animal Crossing: Wild World / COLLECTIBLESMuseum completion and wildlifeMuseum completion and wildlife for Animal Crossing: Wild World on Nintendo DS.
↗03Animal Crossing: Wild World / DAILY PLAYProgression plan and daily routineProgression plan and daily routine for Animal Crossing: Wild World on Nintendo DS.
↗04Animal Crossing: Wild World / TOWN LIFETown facilities and charactersTown facilities and characters for Animal Crossing: Wild World on Nintendo DS.
↗05Animal Crossing: Wild World / TOOLS & ITEMSTools, pockets and collection equipmentUse the DS game’s tools without importing crafting rules from later games.
↗06Animal Crossing: Wild World / COLLECTIBLESItems and complete collection referencesCollection sizes and linked item-by-item directories for furniture, wildlife, music and more.
↗07Animal Crossing: Wild World / TRIVIAFun triviaThree memorable details to notice while playing Animal Crossing: Wild World.
↗08Animal Crossing: Wild World / VILLAGERSAll 150 villagers and friendshipThe full A–Z villager roster, personalities, friendship tips and historical monkey availability.
↗09Animal Crossing: Wild World / VISITORSSpecial visitors and rewardsSpecial visitors and rewards for Animal Crossing: Wild World on Nintendo DS.
↗10Animal Crossing: Wild World / PROGRESSIONHouse expansions and mortgage costsEvery house stage and associated loan, from 19,800 to 948,000 Bells.
↗11Animal Crossing: Wild World / PROGRESSIONShop upgrades and Nook pointsShop upgrades and Nook points for Animal Crossing: Wild World on Nintendo DS.
↗12Animal Crossing: Wild World / TOOLSGolden tools and the trading sequenceUnlock all six golden tools and follow the red-turnip trading route.
↗13Animal Crossing: Wild World / TOWN LIFEBells, fruit, turnips and BoondoxBells, fruit, turnips and Boondox for Animal Crossing: Wild World on Nintendo DS.
↗14Animal Crossing: Wild World / GARDENINGHybrid flowers and the perfect townFlower parent combinations, town ratings and the golden watering can.
↗15Animal Crossing: Wild World / EVENTSEvents and annual calendarPlan seasonal festivals, contests and recurring town events.
↗16Animal Crossing: Wild World / COLLECTIBLESDecorating, music and creative activitiesDecorating, music and creative activities for Animal Crossing: Wild World on Nintendo DS.
↗17Animal Crossing: Wild World / TOWN LIFEMultiplayer and version differencesMultiplayer and version differences for Animal Crossing: Wild World on Nintendo DS.
↗18Animal Crossing: Wild World / COLLECTIBLESFish (Wild World)All 56 fish, with pictures, selling prices, habitats, hours and monthly availability.
↗19Animal Crossing: Wild World / COLLECTIBLESBugs (Wild World)All 56 bugs, with pictures, selling prices, habitats, hours and monthly availability.
↗20Animal Crossing: Wild World / COLLECTIBLESArt (Wild World)An illustrated gallery of all 20 museum paintings, with prices and acquisition sources.
↗21Animal Crossing: Wild World / APPEARANCEFace styles (Wild World)Compare all 16 face options and the taxi answers that select them.
↗22Animal Crossing: Wild World / APPEARANCEHair styles (Wild World)Compare 16 hairstyles, follow Harriet’s answers, and choose from eight hair colors.
↗Harvest Moon: Friends of Mineral Town ↗
01Harvest Moon: Friends of Mineral Town / GETTING STARTEDYour first farm routineA starter guide to Harvest Moon: Friends of Mineral Town: plant within your available energy, check days left in the season, care for animals every day, make time for townspeople.
↗02Harvest Moon: Friends of Mineral Town / FARMINGSeasonal crop and farm planningPlan your first year around watering capacity, harvest time and seasonal changes.
↗03Harvest Moon: Friends of Mineral Town / FARM LIFETools, livestock and relationshipsDevelop the farm beyond crops while keeping upgrade requirements and daily care clear.
↗04Harvest Moon: Friends of Mineral Town / CHARACTERSMineral Town residents and useful servicesFind the people who support farming, upgrades, shopping and relationships in the GBA original.
↗05Harvest Moon: Friends of Mineral Town / TOOLS & EQUIPMENTFarm tools, upgrades and animal equipmentPlan upgrades around crop care and distinguish field tools from animal-care tools.
↗06Harvest Moon: Friends of Mineral Town / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Harvest Moon: Friends of Mineral Town.
↗07Harvest Moon: Friends of Mineral Town / TRIVIAFun triviaThree memorable details to notice while playing Harvest Moon: Friends of Mineral Town.
↗Final Fantasy VII ↗
01Final Fantasy VII / GETTING STARTEDMateria and party preparationA starter guide to Final Fantasy VII: equip materia to gain commands, use linked slots for combinations, review equipment growth, keep a recovery option ready.
↗02Final Fantasy VII / WALKTHROUGHStory route and sensible save checkpointsNavigate the original Final Fantasy VII while keeping useful saves before major transitions.
↗03Final Fantasy VII / COMBATMateria combinations and Enemy SkillsUnderstand linked slots, defensive combinations and how Enemy Skill learning works.
↗04Final Fantasy VII / CHARACTERSParty characters and combat rolesThe original game’s nine playable characters, weapon styles and party-building considerations.
↗05Final Fantasy VII / EQUIPMENTWeapons, armour and accessory decisionsCompare Materia growth, linked slots and protection before replacing equipment.
↗06Final Fantasy VII / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Final Fantasy VII.
↗07Final Fantasy VII / TRIVIAFun triviaThree memorable details to notice while playing Final Fantasy VII.
↗Chrono Trigger ↗
01Chrono Trigger / GETTING STARTEDTechs and time travel basicsA starter guide to Chrono Trigger: experiment with party combinations, watch enemy positioning, track the era as well as the place, keep separate saves for exploration.
↗02Chrono Trigger / WALKTHROUGHTime-travel story routeKeep the eras and story objectives straight from the Millennial Fair to the final choice.
↗03Chrono Trigger / POSTGAMETech combinations, side quests and endingsStrengthen the party and understand why the timing of the final battle changes the ending.
↗04Chrono Trigger / CHARACTERSParty characters and Tech combinationsBuild three-person teams with useful damage, healing and combination options.
↗05Chrono Trigger / EQUIPMENTEquipment, accessories and recovery itemsBalance defence, speed, MP efficiency and status protection in the original adventure.
↗06Chrono Trigger / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Chrono Trigger.
↗07Chrono Trigger / TRIVIAFun triviaThree memorable details to notice while playing Chrono Trigger.
↗Kingdom Hearts II ↗
01Kingdom Hearts II / GETTING STARTEDAbilities and combat basicsA starter guide to Kingdom Hearts II: watch reaction prompts, spend your ability points, manage magic and recovery, check the edition before farming.
↗02Kingdom Hearts II / WALKTHROUGHWorld visits and boss preparationOrganise the original campaign and use Sora’s defensive tools more effectively.
↗03Kingdom Hearts II / CHARACTER GROWTHDrive Form levelling and movement abilitiesTrain each form using its actual experience rule and unlock better movement for normal Sora.
↗04Kingdom Hearts II / CHARACTERSCharacters, companions and party settingsUnderstand the main trio, world allies and the roles behind the journey.
↗05Kingdom Hearts II / EQUIPMENTKeyblades, armour, accessories and APBuild around weapon abilities and useful defence instead of the largest single number.
↗06Kingdom Hearts II / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Kingdom Hearts II.
↗07Kingdom Hearts II / TRIVIAFun triviaThree memorable details to notice while playing Kingdom Hearts II.
↗Super Metroid ↗
01Super Metroid / GETTING STARTEDExploration and upgrade basicsA starter guide to Super Metroid: record the obstacle, use the map without assuming it is complete, learn each upgrade in a safe room, restock before a long route.
↗02Super Metroid / WALKTHROUGHZebes progression and major upgradesFollow a conventional route through the four major bosses and prepare for Tourian.
↗03Super Metroid / COMBAT & EXPLORATIONBoss preparation and exploration toolsUse ammunition, movement upgrades and map notes to reduce difficult return trips.
↗04Super Metroid / EQUIPMENTSuits, beams and movement upgradesA reference to Samus’s permanent upgrades and the obstacles they solve.
↗05Super Metroid / CHARACTERS & BOSSESZebes inhabitants and major threatsIdentify allies, major bosses and the clues provided by Zebes’s inhabitants.
↗06Super Metroid / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Super Metroid.
↗07Super Metroid / TRIVIAFun triviaThree memorable details to notice while playing Super Metroid.
↗Castlevania: Symphony of the Night ↗
01Castlevania: Symphony of the Night / GETTING STARTEDCastle exploration and equipmentA starter guide to Castlevania: Symphony of the Night: try equipment before judging it, review relics and transformations, use the map to guide backtracking, keep a save before the apparent finale.
↗02Castlevania: Symphony of the Night / WALKTHROUGHCastle progression and the inverted castleFind the route beyond Richter and avoid ending your exploration prematurely.
↗03Castlevania: Symphony of the Night / CHARACTER BUILDINGEquipment, relics and map explorationMake better equipment decisions and keep track of ability-gated rooms.
↗04Castlevania: Symphony of the Night / EQUIPMENTRelics, transformations and key equipmentImportant original PlayStation relics and the exploration routes they open.
↗05Castlevania: Symphony of the Night / CHARACTERSCastle characters and their rolesMeet the central cast and useful contacts without confusing versions or playable modes.
↗06Castlevania: Symphony of the Night / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Castlevania: Symphony of the Night.
↗07Castlevania: Symphony of the Night / TRIVIAFun triviaThree memorable details to notice while playing Castlevania: Symphony of the Night.
↗Terraria ↗
01Terraria / GETTING STARTEDShelter and early explorationA starter guide to Terraria: set up a safe base, ask the guide about materials, organise short underground trips, prepare before triggering major progression.
↗02Terraria / PROGRESSIONStandard-world progression to Moon LordA broad 1.4-era progression route for an ordinary, unmodded world.
↗03Terraria / PREPARATIONEquipment, storage and boss arenasBuild a consistent loadout and a reusable preparation routine.
↗04Terraria / CHARACTERSNPCs, recruitment and town servicesImportant town residents for a standard, unmodded 1.4-era world; exact later-version rules may differ.
↗05Terraria / EQUIPMENTEquipment slots, crafting stations and upgradesA standard 1.4-era reference for making and improving a coherent loadout.
↗06Terraria / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Terraria.
↗07Terraria / TRIVIAFun triviaThree memorable details to notice while playing Terraria.
↗08Terraria / ACHIEVEMENTSAchievements and milestone planningPlan achievement goals alongside Terraria’s exploration and boss progression.
↗Metal Gear Solid ↗
01Metal Gear Solid / STEALTHStealth and alert levelsHow patrols, distractions and the alert cycle work in the original Metal Gear Solid.
↗02Metal Gear Solid / CODECCodec frequencies and savingThe essential support frequencies and how to save your progress in Metal Gear Solid.
↗03Metal Gear Solid / EQUIPMENTWeapons and equipment field guideChoose the right tool for guards, electronics, mines and ranged encounters.
↗04Metal Gear Solid / SURVIVALInfiltration and boss preparationPlan room entry, resource use and recovery during the Shadow Moses mission.
↗05Metal Gear Solid / CHARACTERSCharacters and Codec support directoryWho supports Snake, who opposes him, and when their roles matter.
↗06Metal Gear Solid / EQUIPMENTInventory reference: weapons and support gearA quick lookup for core tools in the original Shadow Moses mission.
↗07Metal Gear Solid / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Metal Gear Solid.
↗08Metal Gear Solid / TRIVIAFun triviaThree memorable details to notice while playing Metal Gear Solid.
↗Metal Gear Solid 2 ↗
01Metal Gear Solid 2 / NAVIGATIONNodes and the Plant radarWhy the radar may be missing in the Plant chapter and what to do at a node.
↗02Metal Gear Solid 2 / STEALTHHold-ups and equipment basicsA short guide to hold-ups, item drops and quick reloads in Sons of Liberty.
↗03Metal Gear Solid 2 / MISSION GUIDEPlant bomb disposal and route planningSearch each strut methodically and confirm that every bomb has been frozen.
↗04Metal Gear Solid 2 / COLLECTIBLES & STEALTHDog tags and nonlethal toolsCombine careful hold-ups with a manageable collection plan.
↗05Metal Gear Solid 2 / CHARACTERSCharacters and mission supportThe main cast across the Tanker and Plant chapters, with practical support roles.
↗06Metal Gear Solid 2 / EQUIPMENTWeapons, sensors and mission gadgetsIdentify lethal, nonlethal and objective-specific tools before using them.
↗07Metal Gear Solid 2 / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Metal Gear Solid 2.
↗08Metal Gear Solid 2 / TRIVIAFun triviaThree memorable details to notice while playing Metal Gear Solid 2.
↗Final Fantasy X ↗
01Final Fantasy X / BATTLE SYSTEMTurn order and party switchingRead the CTB display and choose your next action deliberately in Final Fantasy X.
↗02Final Fantasy X / CHARACTER GROWTHSphere Grid basicsUnderstand the difference between moving on the Sphere Grid and activating its nodes.
↗03Final Fantasy X / WALKTHROUGHPilgrimage route and party rolesFollow Spira’s main route and choose the right character for common enemy types.
↗04Final Fantasy X / POSTGAMEOptional aeons and Celestial WeaponsPrepare for collection goals without confusing a weapon pickup with its full upgrade.
↗05Final Fantasy X / CHARACTERSGuardians, party roles and developmentThe seven playable characters and the jobs they initially perform on the Sphere Grid.
↗06Final Fantasy X / EQUIPMENTEquipment slots and useful auto-abilitiesRead abilities and empty slots when choosing weapons and armour.
↗07Final Fantasy X / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Final Fantasy X.
↗08Final Fantasy X / TRIVIAFun triviaThree memorable details to notice while playing Final Fantasy X.
↗Super Mario World ↗
01Super Mario World / MOVEMENTControls and cape flightThe original SNES buttons for running, jumping and getting Cape Mario airborne.
↗02Super Mario World / YOSHIYoshi and shell coloursA quick reference to riding Yoshi and the effects of coloured shells in Super Mario World.
↗03Super Mario World / WALKTHROUGHWorld route and Switch PalacesFollow the main route through Dinosaur Land and use switches to make exploration safer.
↗04Super Mario World / COLLECTIBLES96-exit completion and Star WorldFind missing exits without confusing levels, Dragon Coins and alternate goals.
↗05Super Mario World / ITEMS & ABILITIESItems, power-ups and useful objectsExplore 45 illustrated entries with original SNES sprites, effects, locations and practical tips.
↗06Super Mario World / CHARACTERS & ENEMIESCharacters, Yoshis and enemy familiesRecognise useful allies and common hazards across Dinosaur Land.
↗07Super Mario World / COLLECTIBLESCollectibles and completionOptional discoveries, useful collections and completion goals in Super Mario World.
↗08Super Mario World / TRIVIAFun triviaThree memorable details to notice while playing Super Mario World.
↗Mario Kart DS ↗
01Mario Kart DS / REFERENCEGameplay & game modesGrand Prix, Time Trials, missions and battles on Nintendo DS.
↗02Mario Kart DS / REFERENCERacers & rosterPictures, weight classes, availability and kart assignments for all 13 racers.
↗03Mario Kart DS / REFERENCEAll 32 courses & cupsBrowse every Nitro and Retro cup, plus the six battle arenas.
↗04Mario Kart DS / REFERENCEAll 36 karts & statisticsAn illustrated table of every regular kart, its driver and the six statistics listed by the source wiki.
↗05Mario Kart DS / REFERENCEAll items & effectsPictures and practical effects for all 17 Mario Kart DS items.
↗06Mario Kart DS / REFERENCEItem probabilities by positionThe source’s Grand Prix probability grid and summary table, with all rank columns preserved.
↗07Mario Kart DS / REFERENCECourse hazards, emblems & historyA reference to obstacles, custom emblems and notable features of Mario Kart DS.
↗Wii Sports ↗
01Wii Sports / REFERENCETennis guideTime your swing and keep the rally going.
↗02Wii Sports / REFERENCEBaseball guideBat, pitch and play through three innings.
↗03Wii Sports / REFERENCEBowling guideAim for strikes across ten frames.
↗04Wii Sports / REFERENCEGolf guideRead the wind and plan your route across nine holes.
↗05Wii Sports / REFERENCEBoxing guidePunch, defend and face the champion Matt.
↗06Wii Sports / REFERENCEAll 15 training gamesThree challenges for each sport, from target practice to power throws.
↗07Wii Sports / REFERENCEMii rivals & championsMeet three familiar champions from the original Wii game.
↗08Wii Sports / REFERENCESkill levels & Wii FitnessFollow your progress across the five sports.
↗Wii Play ↗
01Wii Play / REFERENCEAll nine minigamesA quick reference to every game in Wii Play.
↗02Wii Play / REFERENCEScreenshots & picturesBrowse official Nintendo gameplay and promotional pictures.
↗03Wii Play / REFERENCEGetting startedPlayers, controllers and your Mii.
↗Tekken 3 ↗
01Tekken 3 / GUIDEControls & fighting basicsLearn the four attack buttons, guarding and movement.
↗02Tekken 3 / GUIDEFighter rosterPictures of all 23 fighters and alternate selections, with availability and stage assignments.
↗03Tekken 3 / GUIDEArcade, Versus & bonus modesFind a mode for training, local competition or an extra challenge.
↗04Tekken 3 / GUIDEHidden fighters & unlockablesTrack the main PlayStation unlock routes.
↗05Tekken 3 / REFERENCEStages & Tekken Force areasPictures of all 15 main stages and all five Tekken Force areas, including the hidden final encounter.
↗06Tekken 3 / GALLERYScreenshots & game artworkThe original logo, PlayStation cover, menus and bonus modes in pictures.
↗New Super Mario Bros. ↗
01New Super Mario Bros. / REFERENCEGetting started & game modesMovement, the reserve item and the DS multiplayer modes.
↗02New Super Mario Bros. / REFERENCECharacters & castMeet both playable brothers, Peach, their allies and the two central villains.
↗03New Super Mario Bros. / REFERENCEPower-ups & itemsIllustrated guide to every main power-up, coins and familiar objects.
↗04New Super Mario Bros. / REFERENCEEnemies & hazardsA picture directory of the creatures and hazards found throughout the DS adventure.
↗05New Super Mario Bros. / REFERENCEBosses & castle encountersAll nine main boss characters, from Bowser Jr. to Dry Bowser.
↗06New Super Mario Bros. / REFERENCEAll eight worldsWorld maps, themes and the branching adventure route.
↗07New Super Mario Bros. / COLLECTIBLESStar Coins & secretsPlan a return trip for 240 Star Coins and the hidden world routes.
↗08New Super Mario Bros. / REFERENCEArtwork & screenshotsCover art, the logo and scenes from the original DS release.
↗10New Super Mario Bros. / CHARACTER PROFILEMarioMario in New Super Mario Bros. for Nintendo DS.
↗11New Super Mario Bros. / CHARACTER PROFILELuigiLuigi in New Super Mario Bros. for Nintendo DS.
↗12New Super Mario Bros. / CHARACTER PROFILEPrincess PeachPrincess Peach in New Super Mario Bros. for Nintendo DS.
↗13New Super Mario Bros. / CHARACTER PROFILEToadToad in New Super Mario Bros. for Nintendo DS.
↗14New Super Mario Bros. / CHARACTER PROFILEToadsworthToadsworth in New Super Mario Bros. for Nintendo DS.
↗15New Super Mario Bros. / CHARACTER PROFILEDorrieDorrie in New Super Mario Bros. for Nintendo DS.
↗16New Super Mario Bros. / CHARACTER PROFILEBowser Jr.Bowser Jr. in New Super Mario Bros. for Nintendo DS.
↗17New Super Mario Bros. / CHARACTER PROFILEBowserBowser in New Super Mario Bros. for Nintendo DS.
↗Super Smash Bros. 64 ↗
01Super Smash Bros. 64 / ITEMSItems & picturesAll 20 Smash 64 pickup items, with original-game pictures and quick explanations.
↗02Super Smash Bros. 64 / REFERENCECharacters & picturesMeet every Smash 64 fighter with original Nintendo 64 artwork.
↗03Super Smash Bros. 64 / REFERENCEAll 12 fightersThe eight starting fighters and four secret challengers.
↗04Super Smash Bros. 64 / REFERENCEControls & getting startedAttacks, shielding, recovery and match rules on Nintendo 64.
↗05Super Smash Bros. 64 / REFERENCEThe nine VS stagesEight starting arenas and the secret Mushroom Kingdom stage.
↗06Super Smash Bros. 64 / COLLECTIBLESUnlock the four secret fightersRequirements for Luigi, Captain Falcon, Ness and Jigglypuff.
↗07Super Smash Bros. 64 / REFERENCESingle-player & multiplayer modesChoose a solo challenge, practice session or local battle.
↗08Super Smash Bros. 64 / REFERENCEScreenshots & image creditsNintendo screenshots, fighter artwork and item image credits.
↗Super Smash Bros. Melee ↗
01Super Smash Bros. Melee / REFERENCECharacters & picturesThe complete Melee cast in a compact picture grid, including Sheik.
↗02Super Smash Bros. Melee / ITEMSItems & picturesAll 34 standard Melee items, with pictures and expandable descriptions.
↗03Super Smash Bros. Melee / COLLECTIBLESUnlockable fightersUnlock every secret character through VS match milestones.
↗04Super Smash Bros. Melee / REFERENCEControls & getting startedGameCube controls, recovery and basic match rules.
↗05Super Smash Bros. Melee / REFERENCEModes & solo challengesClassic, Adventure, All-Star, Event Matches and practice.
↗Sonic Adventure 2: Battle ↗
01Sonic Adventure 2: Battle / REFERENCECharacters & picturesThe six story heroes and rivals, six extra 2P characters and Omochao.
↗02Sonic Adventure 2: Battle / REFERENCEGetting startedThe three play styles and the Hero, Dark and Last stories.
↗03Sonic Adventure 2: Battle / REFERENCEHero & Dark stage routesA quick route through the 31 main campaign stages, including kart stages.
↗04Sonic Adventure 2: Battle / UPGRADESCharacter upgradesA compact checklist of permanent equipment for the six story characters.
↗05Sonic Adventure 2: Battle / REFERENCEChao & Chaos DrivesA compact illustrated introduction to Chao care and stat-building drives.
↗06Sonic Adventure 2: Battle / COLLECTIBLESEmblems & completionStory unlocks, mission ranks, Chao competitions and Green Hill.
↗SSX Tricky ↗
01SSX Tricky / REFERENCECharacters & picturesMeet all 12 standard riders in a compact illustrated gallery.
↗02SSX Tricky / REFERENCEGetting startedRace, Showoff, Free Ride and your first big tricks.
↗03SSX Tricky / REFERENCECoursesEight main venues and two bonus playgrounds.
↗04SSX Tricky / REFERENCETricks & boostBuild boost, find big air and land your Uber tricks.
↗05SSX Tricky / EQUIPMENTSnowboards & picturesThree of Eddie’s board designs, shown from both sides.
↗06SSX Tricky / COLLECTIBLESProgress & unlocksKeep track of your riders, medals and Trick Books.
↗The Sims Bustin’ Out ↗
01The Sims Bustin’ Out / REFERENCEGetting started on PS2Bust Out, Free Play and the basics of everyday Sim life.
↗02The Sims Bustin’ Out / REFERENCECharacters & householdsA compact directory of the main story residents and where to meet them.
↗03The Sims Bustin’ Out / REFERENCEHomes & locationsThe 13 main Bust Out locations, from Mom’s house to the mansion.
↗04The Sims Bustin’ Out / CAREERSCareers & promotionsSeven Bust Out career paths and a simple promotion checklist.
↗05The Sims Bustin’ Out / REFERENCENeeds, skills & friendshipsKeep your Sim ready for work, social goals and daily life.
↗06The Sims Bustin’ Out / COLLECTIBLESGoals & unlocksTrack household goals, career progress and new rewards.
↗07The Sims Bustin’ Out / REFERENCEPS2 picture galleryOriginal cover art and four console gameplay pictures.
↗EarthBound ↗
01EarthBound / REFERENCECharacters & picturesMeet Ness, Paula, Jeff and Poo in a compact sprite gallery.
↗02EarthBound / REFERENCEGetting startedSaving, money, exploration and the first steps out of Onett.
↗03EarthBound / REFERENCECombat & PSIRolling HP, encounter positioning and party roles.
↗04EarthBound / REFERENCETowns & locationsA compact overview of ten memorable stops. Includes later-area names.
↗05EarthBound / EQUIPMENTItems & equipmentUseful supplies and equipment to look out for.
↗06EarthBound / COLLECTIBLESThe eight SanctuariesA checklist of the eight melody locations. Contains location spoilers.
↗Portal ↗
Portal 2 ↗
Super Mario Galaxy ↗
01Super Mario Galaxy / ILLUSTRATED DIRECTORYCharactersAn illustrated guide to characters in Super Mario Galaxy.
↗02Super Mario Galaxy / ILLUSTRATED DIRECTORYGalaxies & locationsAn illustrated guide to galaxies & locations in Super Mario Galaxy.
↗03Super Mario Galaxy / ILLUSTRATED DIRECTORYItems & power-upsAn illustrated guide to items & power-ups in Super Mario Galaxy.
↗Nintendogs: Dachshund & Friends ↗
01Nintendogs: Dachshund & Friends / REFERENCEDog breedsExplore dog breeds in Nintendogs: Dachshund & Friends for Nintendo DS.
↗02Nintendogs: Dachshund & Friends / REFERENCEPlaces & activitiesExplore places & activities in Nintendogs: Dachshund & Friends for Nintendo DS.
↗03Nintendogs: Dachshund & Friends / REFERENCEItems & careExplore items & care in Nintendogs: Dachshund & Friends for Nintendo DS.
↗Mario Party 4 ↗
01Mario Party 4 / REFERENCECharactersPictures of all eight playable characters.
↗02Mario Party 4 / REFERENCEItemsAn illustrated guide to all 14 board items.
↗Burnout 3: Takedown ↗
01Burnout 3: Takedown / REFERENCECars & vehiclesBrowse the Burnout 3: Takedown cars & vehicles.
↗02Burnout 3: Takedown / REFERENCELocations & tracksBrowse the Burnout 3: Takedown locations & tracks.
↗03Burnout 3: Takedown / REFERENCESong listBrowse the Burnout 3: Takedown song list.
↗Final Fantasy X-2 ↗
01Final Fantasy X-2 / REFERENCECharactersMeet Yuna, Rikku and Paine — the three heroines at the heart of the Gullwings.
↗02Final Fantasy X-2 / REFERENCEDressphere Unlock Guide & ChecklistFind every original FFX-2 dressphere: unlock chapters, locations, missable requirements and a checklist that saves your progress.
↗03Final Fantasy X-2 / REFERENCELocationsA quick guide to 16 major destinations across Spira. Revisit areas as each chapter opens new events.
↗Call of Duty: Black Ops II ↗
01Call of Duty: Black Ops II / REFERENCEGuns & Weapons84 illustrated guns and special weapons, from multiplayer loadouts to campaign additions and Zombies wonder weapons.
↗02Call of Duty: Black Ops II / REFERENCEMapsAll 31 multiplayer maps plus 12 Zombies maps and standalone areas, including bonus content and all four map packs.
↗Call of Duty: Black Ops ↗
01Call of Duty: Black Ops / REFERENCEGuns & Weapons73 illustrated guns and special weapons, from multiplayer loadouts to campaign additions and Zombies wonder weapons.
↗02Call of Duty: Black Ops / REFERENCEMaps26 multiplayer maps, 10 Zombies maps and the Dead Ops Arcade bonus, including all four DLC packs.
↗Dragon Ball Z: Budokai 3 ↗
01Dragon Ball Z: Budokai 3 / REFERENCECharacters & FusionsA searchable, illustrated roster of 38 fighters and four fusion characters.
↗02Dragon Ball Z: Budokai 3 / REFERENCEBattle StagesAll 12 named battle stages with pictures and quick descriptions.
↗03Dragon Ball Z: Budokai 3 / REFERENCEModes & BasicsA quick introduction to game modes, capsules and combat.
↗Metroid Prime ↗
01Metroid Prime / REFERENCESuitsThe four main suit stages in the original game. The unlockable Fusion Suit appearance is a bonus costume, not a fifth progression upgrade.
↗02Metroid Prime / REFERENCEWeapons & Upgrades26 equipment and collectible types, grouped by purpose. Includes starting equipment, new abilities, expansions and artifacts; this is not a room-by-room pickup checklist.
↗03Metroid Prime / REFERENCELocationsSeven main locations: the prologue frigate and six regions on Tallon IV. Individual rooms and the crashed frigate are not counted as separate regions.
↗Star Fox 64 ↗
01Star Fox 64 / REFERENCECharacters14 main characters: the Star Fox team, supporting allies, Star Wolf and Andross. Fox is the single-player protagonist; this is a cast guide, not a playable-character roster.
↗02Star Fox 64 / REFERENCEMissions & Locations15 destinations, shown in 16 mission entries so the two Venom approaches stay distinct. A campaign follows a branching route rather than visiting every destination.
↗03Star Fox 64 / REFERENCEVehiclesThe three vehicles used in the single-player campaign, with their roles and equipment.
↗