Two Worlds Guide
2007 · Open-world action RPGDigital cover

Game guides
| Guide | What you will find |
|---|---|
Builds, trainers and skill points | Match attributes and learned skills to the equipment and magic you intend to use. |
Equipment stacking and enchantments | Recognize identical-item upgrades and distinguish them from elemental power-ups. |
Spell cards and magic schools | Learn a school, arrange spell cards and control the mana cost of stronger magic. |
Alchemy, travel and reputation | Use ingredients, teleport links and faction tasks without losing the main objective. |
Characters | Identify the principal Two Worlds characters and their connections. |
At a glance
| Focus | What to know |
|---|---|
| Inspect matching equipment before selling it | Identical weapons and armor can combine into a stronger item. |
| Learn a skill before investing in it | Teachers open new abilities and schools of magic. |
| Carry a teleport plan | Activated gates and personal stones reduce long return journeys. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| The hero | Player bounty hunter | Searches Antaloor for his missing sister. |
| Kira | The hero’s sister | Her disappearance drives the main story; some early manual text spells her name Kyra. |
| Gandohar | Mysterious intermediary | Connects the hero to the organization holding his sister. |
| Reist Tungard | Hostile leader | A central figure in the group opposing the hero’s search. |
| Ultar Karga | Karga Clan leader | Seeks to restore his clan’s position in Thalmont. |
| Ebrat Skelden | House of Skelden leader | Defends his house’s rule in northern Thalmont. |
| Ho | Northern hermit | Offers unusual knowledge and information. |
Quick answers
| Topic | Go straight to |
|---|---|
| Builds, trainers and skill points | The hero develops through choices rather than a fixed class → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Two Worlds: game and edition overview | store.steampowered.com |
Builds, trainers and skill points
Equipment stacking and enchantments
Spell cards and magic schools
Alchemy, travel and reputation