Empire: Total War Guide
2009 ยท Turn-based strategy and real-time tacticsGame guides
| Guide | What you will find |
|---|---|
Trade & economy | Turn overseas commerce into reliable income without leaving every route exposed. |
Research & order | Read the political cost of an industrial and intellectual expansion. |
Land battles | Keep muskets firing and prevent a single cavalry charge from breaking the army. |
Naval battles | Choose whether to sink, disable or capture an enemy ship. |
Factions | Identify the people, factions or battlefield roles used throughout this guide. |
At a glance
| Focus | What to know |
|---|---|
| Connect income to sea protection | Trade agreements and overseas goods depend on functioning routes. |
| Research with a purpose | Schools unlock economic and military improvements but can affect unrest. |
| Keep infantry firing | Clear lines of sight and protected flanks matter more than a crowded front. |
Factions View guide โ
| Faction | Campaign focus | At a glance |
|---|---|---|
| Great Britain | Maritime campaign power | Balances fleets, overseas trade and several theaters. |
| France | European and colonial power | Must manage both continental and overseas commitments. |
| Prussia | Continental military power | A compact start with strong pressure from neighboring powers. |
| Maratha Confederacy | Indian campaign power | Focuses early expansion on the Indian theater. |
| Ottoman Empire | Large multi-front power | Manages an extensive border and diverse provinces. |
| United Provinces | Trade-oriented power | Relies heavily on maritime links and distant possessions. |
Quick answers
| Topic | Go straight to |
|---|---|
| Trade & economy | Distinguish a trade ship from a warship โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Empire: Total War: game and edition overview | store.steampowered.com |

Trade & economy
Research & order
Land battles
Naval battles