Golden Sun Guide
2001 ยท RPGBox art

Game guides
| Guide | What you will find |
|---|---|
Djinn States and Early Locations | Understand Set, Standby and Recovery before building a summon strategy. |
Classes, Healing and Djinn Distribution | Experiment with mixed elements while preserving the party's essential spells. |
Field Psynergy and Puzzle Clues | Match Move, Mind Read, Reveal and other tools to environmental clues. |
Boss Preparation and Summon Timing | Survive the recovery turns after a powerful summon opening. |
Party Members and Elemental Roles | Identify the four Adepts and understand which roles can change through Djinn. |
At a glance
| Focus | What to know |
|---|---|
| Collect all four elements | The first game contains 28 Djinn, seven of each element. |
| Watch Djinn states | Standby and recovery can change classes and remove spells. |
| Keep a clear save | Completed data can be transferred into The Lost Age. |
Characters Character guide โ
| Character | Role | At a glance |
|---|---|---|
| Isaac | Venus Adept | Leads the party and starts with earth-aligned abilities. |
| Garet | Mars Adept | Isaac's friend and the early fire-aligned fighter. |
| Ivan | Jupiter Adept | Brings wind Psynergy and Mind Read. |
| Mia | Mercury Adept | Joins around Imil and Mercury Lighthouse. |
| Jenna | Mars Adept | A central character in the events at Sol Sanctum. |
| Saturos and Menardi | Antagonists | Drive the lighthouse conflict in the first game. |
Quick answers
| Topic | Go straight to |
|---|---|
| Djinn States and Early Locations | Start with Flint โ |
Pictures All pictures โ




References
| Reference | Website |
|---|---|
| Golden Sun: game and edition overview | www.nintendo.com |