Magicka Guide
2011 · Cooperative spellcasting actionGame guides
| Guide | What you will find |
|---|---|
Elements and combinations | Build useful spells from the original game’s elemental vocabulary. |
Casting forms and controls | Turn one set of elements into different practical spell forms. |
Wards, healing and status | Respond to wetness, burning and friendly fire with the right defensive action. |
Campaign and co-op | Coordinate a wizard group through the original adventure. |
Characters | Identify the principal Magicka characters and their connections. |
At a glance
| Focus | What to know |
|---|---|
| Choose the casting form | The same queued elements behave differently when cast forward, on yourself or around you. |
| Dry off before lightning | A wet wizard can electrocute themselves while conjuring it. |
| Revive teammates early | The base co-op Revive Magick restores a fallen player while someone remains alive. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| The wizards | Player characters | Robed spellcasters whose combinations drive the adventure. |
| Vlad | Guide | Introduces the journey and repeatedly insists on his unusual personal innocence. |
| Grimnir | Powerful wizard | A major figure in the adventure’s magical conflict. |
| Khan | Warlord | Commands a hostile force encountered during the campaign. |
| Fafnir | Dragon | A major creature encountered in the story. |
| Death | Supernatural opponent | Appears as a distinctive encounter rather than an ordinary soldier. |
Quick answers
| Topic | Go straight to |
|---|---|
| Elements and combinations | Queue elements before releasing the spell → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Magicka: game and edition overview | store.steampowered.com |

Elements and combinations
Casting forms and controls
Wards, healing and status
Campaign and co-op