Gone Home Guide
2013 · Story explorationGame guides
| Guide | What you will find |
|---|---|
Codes & keys | A concise solution table for the house’s main locks. |
Main route | Follow the important access chain while leaving time to read the house. |
Family evidence | Distinguish the central journal from the house’s optional family histories. |
Replay & extras | Choose a second visit focused on missed evidence or developer commentary. |
Characters | Katie is the player’s viewpoint, while Sam’s journals describe the central relationship with Lonnie. Terry and Janice have separate stories visible through their possessions. |
At a glance
| Focus | What to know |
|---|---|
| Sam’s locker | 0501 opens the locker holding the basement key. |
| Dad’s cabinet | 0451 opens the filing cabinet. |
| Oscar’s safe | 1963 opens the optional basement safe. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| Katie Greenbriar | Playable visitor | Returns from traveling abroad to her family’s unfamiliar house. |
| Samantha Greenbriar | Katie’s younger sister | Her journal entries form the main personal story. |
| Lonnie DeSoto | Sam’s friend and partner | Central to Sam’s school life and plans. |
| Terry Greenbriar | Katie and Sam’s father | A writer whose papers reveal professional and family history. |
| Janice Greenbriar | Katie and Sam’s mother | Her work and personal correspondence form another household story. |
Quick answers
| Topic | Go straight to |
|---|---|
| Codes & keys | Lock solutions at a glance → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Gone Home: game and edition overview | store.steampowered.com |

Codes & keys
Main route
Family evidence
Replay & extras